Murat30 ModPack Version 2.0 For Wite 1.0.

Post new scenarios and mods here to share with other gamers.

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alaric318
Posts: 366
Joined: Tue Oct 07, 2003 5:45 am

Murat30 ModPack Version 2.0 For Wite 1.0.

Post by alaric318 »

best greetings, developing my mod and also understanding the game is keeping me very bussy, but want to share the information with the forum, as i may make public it, however is giving some problems, some 140+ axis units (finland surrender) disbanded at scenario start, also, around 80+ soviets disbanding on his own, not big main issue giving i guess the equipment return to the pool, i need badly some replacement pool, the start date i have set, and i are setting again in my later 1942-1945 default mod scenario, and for 1941 default barbarossa operation, is not june, it is exactly starting at 24th april, i set the wheater to clear for all four zones, so on, in may the "no-random" wheater setting says it will be clear for turns starting in odd days and mud for turns starting in even days, in purpose, dates will go from 24th april to 1st may, that is another clear wheater turn for the german to make damage and aproach main objetives, so, the main purpose is giving the german some chance of take out of the "chessboard" riga and maybe minsk before summer, so onwards, from minsk and the full summer at hand, is the perfect setting for go the road to smolensk and making in check moscow itself, and why start in 1942?, it is easy to know, just because the 1942 upcoming winter will not do the damage to the germans as 1941 winter do historically, maybe the scenario is somehow biased for the germans, it needs testing, of course, but i find hard (and also historical) to win as germans in default barbarossa, the change to make infantry soviet corps available early is the bigger problem, as i have to edit the generic files (if it isn't hardcoded on the game engine) and the generic files affect All, scenarios in the install of the game engine, so i will not release these files and his backup default files just to not screw the user/s install of the engine, any advice about the disband from the testers and developers and about all in general will be very wellcome on, if/when i release my first mod i will give extra info about it with what changes i made on the scenario, i want to setup, and not all, just some reserves, i want to setup the soviet infantry at corps level for reduce the micromanagement of all these rifle divisions on the board, anyway, if you need to cover more terrain, you just may breakdown the corps to 3/3 divisions again, so, i not find any problem with it, just was wanting to share my concept of the perfect start for the german as other players and modders may use it or take it as a base-point of departure to start editing his own scenario, will advice if i have the scenario ready on the weekend,

have my best regards and thanks in advance for any and all advice that may upcome,

Murat30/Alarick.
There is no plan of battle that survives the contact with the enemy.
alaric318
Posts: 366
Joined: Tue Oct 07, 2003 5:45 am

RE: Murat30 1942 Barbarossa Mod Released.

Post by alaric318 »

From My Readme...
War In The East - Murat30/Alarick Mod, Version Wite 1.0, Mod Version - Playtest.
Mod Playtest Version Release... 11/12/2010
Changes (too many to name all them, sorry about it, just try the scenario if you want, i just want to share it for people that may like to play a different scenario).
Main Change & Purpose... start date is 24 of april 1942, yes, with barbarossa setup, first turn is clear wheater, second is clear too, (01 May 1942) then the wheater will change from mud to clear up to the summer giving the germans effectively about two extra months for driving to moscow and leningrad and make some advance in the hard soviet south sector, as some players and the very good team of playtest and design said, the second purpose on take this date, is to avoid the winter of 1941, given it is around double or more tough for the germans than any other winter in the war (as historically, winter 1941 was one of the worse winters on russia history)

the scenario is completely playable but still i dont have playtest it, as i want to release it as soon as possible, so, all feedback is wellcome on, in advance.

there remain some issues with the date change, some Finland troops will withdraw from turn 01 and the others are frozen for some turns, also, the first to second turn/week some 80 soviet headquarters will disband, that later is not a big issue, as the soviet army have still enough headquarters for manage his army.

units TOE, table of equipment, are set from 1939 scenario, them will, trough turn to turn, gradually, upgrade to 1942 TOE setting, with the new available equipment added to the unit order of battle.

by choice i set most of romanian and german air groups/wings, and most of the german 11st army not making menace on the city of Oddesa, i setup them at the north end of romania, these forces start turn 01 only frozen, the main purpose on it is to relieve the germany's Army Group South from pressure and maybe make some russian pocket linking romanian based forces with the panzers in the Army Group South.

added one motor corps to the north german sector, east of koenigsberg, and added 15th and 21st DAK panzer divisions (making enabled the what if of germany not supporting the war in north afrika and sending to russia these divisions)

make some changes in the commander table, only for the german army, allowing, to some degree better starting staff on the key panzer korps' and the motor korp.

removed from romania the rail work team, germany have 5 of them (dont left them alone, as they will auto-retreat, take attrition and the player will spend some time, finding the unit and sending it again to the frontline, same for HQ's units). (Edit 12/12/2010... Army Group North have 2 rail workers, Center another 2 and the Army Group South have one of them, just to clarify i dont delete the 5th worker team, just, redeployed it).

added some extra panzer divisions and some motor divisions to german panzer groups/panzer armies as i removed all the infantry from the armored german forces, this will give the german, 1- some extra starting attack freedom to where and when attack and 2- these units will decrease overall the effect of attrition on germany's army (even when it is historical).

note 01- first and second turn will see becoming available much german and soviet reinforcements, as i have make some "rush" in the reinforcement table, a faster game goes to faster strategic victory defeat and consumes lesser time.

in advance, i apologize if some big and game-breaker arise on my mod, as my sign of respectfull for those that decide to play the scenario.
the scenario will be available in megaupload at the given link, and in the issue it is removed i will re-upload it for public use.

with best regards and have a very good time with the game and if you choose to, with my scenario, just the main reason to share it, is that may be the base for other mods, or give some ideas for other mods, for my pleasure,

with best regards,
Murat30/Alarick.
--------------
Install... The Path in the .zip file (you will need winrar or winzip to unpack the scenario, the readme is included in the download)
install in /Matrix Games/War In The East/Dat/scen/ directory (both files, the scenario file and his document file

http://www.megaupload.com/?d=LPOU3QOI

(Edit 12/12/2010 ... make paragraph in the post to some degree for better reading, regards.)
There is no plan of battle that survives the contact with the enemy.
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: Murat30 1942 Barbarossa Mod Released.

Post by Helpless »

First scenario mod.. great! [:)] Now if you would make your posts more readable.. [;)]

Keep in mind moving Barbarossa to other day eliminates first turn surprise for the Soviet. It can be significantly harder for the Germans.
Pavel Zagzin
WITE/WITW/WITE-2 Development
alaric318
Posts: 366
Joined: Tue Oct 07, 2003 5:45 am

RE: Murat30 1942 Barbarossa Mod Released.

Post by alaric318 »

ORIGINAL: Helpless

First scenario mod.. great! [:)] Now if you would make your posts more readable.. [;)]

Keep in mind moving Barbarossa to other day eliminates first turn surprise for the Soviet. It can be significantly harder for the Germans.

best greetings and thanks for said it, i just copy/paste the text from the readme for the forum but you are right it missed the original paragraph, for turn 01 i was missing about the german surprise advantage, i not read about it before, i keep bussy playing and working the scenario, but i set off all forts in the map for the first turn, so, it can work for some starting "extra" german advantage, for the sunday i are playing and testing the scenario, overall, the AI is very good, but it go on risk sometimes, is a pleasure to see how the soviet army, gradually, get stronger, so added i like too the delay for the new formed soviet units, i feel very good with the game balance, for a game of this complexity and variables on board one may expect for a worse AI, nice and great job,

have my best regards,

Murat30.
There is no plan of battle that survives the contact with the enemy.
alaric318
Posts: 366
Joined: Tue Oct 07, 2003 5:45 am

RE: Murat30 1942 Barbarossa Mod Released.

Post by alaric318 »

best greetings, just want to make advice about i are about to ready (aside the given issues the update is ready), i are about to ready to make public version 2.0 of the mod, this time i will give two versions, one starting in the default date of operation barbarossa at 22 june 41 and another with my april 42 starting hipothetical start for better wheater and better chances for the germans, all i have on my "should try" list is... a+b) try that finland dont surrender in the april 42 version+making romania active in both versions., however, about romania, the tweak/trick i have to try is dangerous, as may make romania surrender, i have two options in mind, a) set one hex in finland and one hex in romania under soviet control.
or b) deploy one soviet unit in finland and romania from start, the 1941 version dont give the problems (on my modding end of the line), from the 1942 scenario, finland troops keep his position on turn 02, and about romania and overall the south sector, in the 1941 scenario some units from axis-no german factions dont surrender, anyway i are about to off-set all that, but i have to go on the un-historical setting, as i have set-up one extra german elite army group for the balkans, this force worth more than the complete romanian army and can set in real trouble in his support of Army Group South all soviet southern defense, i, at base are making it for my own pleasure, and may understand some players may dislike such complete un-historical set-up, but also some people like to have some extra strength as german in the south sector, i may release it in some hours from now onwards, less than 12 hours i guess, when i try the trick with romania and finland, also, i will keep the other scenario up for those that may dislike the new changes, and i hope all that have donwloaded it have a nice time playing it,
 
with best regards,
 
Murat30.
There is no plan of battle that survives the contact with the enemy.
alaric318
Posts: 366
Joined: Tue Oct 07, 2003 5:45 am

RE: Murat30 1942 Barbarossa Mod Released.

Post by alaric318 »

update in version 2.0...

1- not allowed to change the failures on finland surrender or early start on romania for both scenarios, modpack 2.0 have 2 versions, one starting by the default 22 june 1941 date and my favorite, starting in april 1942,

Added to the balkans one complete extra army group with following structure...

Over-Kommando... Army Group Balkans.
-[5th Panzer Group] 3x Elite Panzer Divisions (lehr kg pz div. 10th von broigh pz. div. 116th pz div.) 3x Motor Elite Divisions (Worth near 2 panzer korps)
-[20th Army] 3x Infantry Corps with 3x each elite infantry divisions.
placed just south of Army Group South staging area and east of Slovakia.

so this change off-set any failure did by no-german axis units.

hope these that wish to try the scenario/s enjoy them, not playtested, i are playtesting and learning the game by now, if unbalance arise we can off-set it with some of the customizable options for morale and logistics (one or both sides/factions).

please excuse any bad english and have my best regards,

if interested just follow the link... [ http://www.megaupload.com/?d=01Y257LP ] , i use this portal as it is for me who give no problems with uploads and downloads,

regards,

Murat30.
There is no plan of battle that survives the contact with the enemy.
Rosseau
Posts: 2948
Joined: Sun Sep 13, 2009 2:20 am

RE: Murat30 1942 Barbarossa Mod Released.

Post by Rosseau »

Thank you for the link. I maybe can learn something from your work. Looks like the editing of generic data works okay for you...
alaric318
Posts: 366
Joined: Tue Oct 07, 2003 5:45 am

RE: Murat30 1942 Barbarossa Mod Released.

Post by alaric318 »

ORIGINAL: rosseau

Thank you for the link. I maybe can learn something from your work. Looks like the editing of generic data works okay for you...

best greetings, i just was in hope to share the scenarios as some players/users may like playing them, about generic data, two things, first, i dont added any generic data to the scenarios, as you may see in the download is just the scenarios included, and second, i should say that if you edit, and share, generic data, take care of make backups, as generic data file is in effect for all scenarios of a given install, that is because i dont added mine to the scenarios, the only change i made for my own version, is to make available soviet rifle corps in april 42, (start of one of the campaigns), and make sinergy bonus with some extra logistics % for the soviets, feel free to make any question and if i can i will answer as soon as possible,

with best regards,

Murat30.
There is no plan of battle that survives the contact with the enemy.
alaric318
Posts: 366
Joined: Tue Oct 07, 2003 5:45 am

RE: Murat30 1942 Barbarossa Mod Released.

Post by alaric318 »

just going up with the scenarios for latter people becoming on the game, to make to them available i are "bump-up" the thread, both versions download links are in this thread, so, i just have to burrow one main scenario design "thread slot", for these versions, just to people that may like to try something different, overall, starting german is stronger, but in the 1942 version, if the mud and winter comes, as usually, the soviets have his time to make strong units,
 
i just hope to all that try or tryed the scenarios to have a nice time,
 
with best regards,
 
Murat30.
There is no plan of battle that survives the contact with the enemy.
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