battle mechanics in CoG and Cog EE

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carburo
Posts: 108
Joined: Fri Jul 08, 2005 1:18 pm

battle mechanics in CoG and Cog EE

Post by carburo »

I played the original CoG a lot, but haven't touched it in a while. Came to the forums and realized there is a new version. How does it compare to the old one, especially the detailed battle mechanics and the protectorate units?

My two main problems with the game were that protectorates gave too many free units, and that new units had higher morale than veteran units. It was easier to build high morale units than to improve low morale units through combat. My other minor qualm was that cavalry could zigzag through your lines, make a u-turn, and charge. Has any of these been changed in the new version?

Aside from the graphic upgrades to the map and the naval battles, what are the changes or new things in CoG EE?
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Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: battle mechanics in CoG and Cog EE

Post by Gil R. »

Carburo,
I see that no one responded, mainly because players usually ignore the support forum. You might want to repost this in the main area.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
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