New version of 1.03 Public Beta!

Hannibal: Rome and Carthage in the Second Punic War is a new and innovative turn-based strategy game that puts you in command of the Carthaginian military during a period of total war over land and sea with the young Roman Republic. With this military juggernaut of the ancient world at your disposal, you will vie for control over Italy, Carthage, Spain and the Mediterranean Sea using a combination of strategic political maneuvering and sheer tactical skill both on land and sea. Play consists of two layers; the first is a strategic layer where you must prudently steer your forces to the destruction of Rome’s army and the ultimate destruction of the Republic and city itself. At your disposal are a variety of unit types and historical commanders from which to form your armies. On the tactical scale, when meeting the enemy in battle, skilled leadership and a knack for war come into play as you use a simple but engaging battle system to best your opponents.

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Andrew Loveridge
Posts: 538
Joined: Mon Jul 20, 2009 1:47 pm

New version of 1.03 Public Beta!

Post by Andrew Loveridge »

Update v1.03 has a new Beta available. Please check it out in the Members Club. This update gives a new ability to Numidian cavalry, updates the tutorials, improves balance regarding city militia, and makes adjustments to the AI, along with some bug fixes. Please remember this is a beta, so your feedback is appreciated.


Change History
V1.03 Beta 2 – February 24, 2011
  • Unit Capability:[/b]
    • Numidian cavalry now receive an attack bonus during all pursuit. If the unit has
      additional attack factors from the play of an Option Card, the bonus applies to the
      increased attack factors as well. This special pursuit bonus applies to all types of
      Numidian cavalry: mercenary cavalry (recruited in Zeugitania) as well as units
      who are allied with Rome or Carthage.
  • Tutorials:
    • The third tutorial “Attacking Enemy Forces” has been updated to show the new
      pursuit bonus for Numidian cavalry.
    • The tutorial which shows the new features for the “Normal” level of play now
      does a better job explaining the mechanics of abandoning a siege. This tutorial has
      been expanded to demonstrate this through an actual relief mission.
  • Play Balance:
    • The game now uses better symmetry in determining when a city’s militia will
      grow if it was previously reduced. Previously this growth always occurred at the
      end of the turn which favored the Roman player somewhat. This growth now occurs
      at the beginning of each player’s Campaign Phase: cities loyal to Carthage
      will recover at the start of the Carthaginian Campaign Phase; cities loyal to Rome
      will recover at the start of the Roman Campaign Phase.
  • Improved AI Intelligence:
    • Roman leaders do a better job deciding when to relieve the siege of friendly cities.
    • The game now explicitly prohibits the AI from using a “Roman Siege” Option
      Card against a Major City when the attacking army is moving by sea. The AI was
      already programmed to generally avoid this behavior but now it is enforced as a
      rule. The Roman player may still move an army by sea and make a surprise attack
      against a Major City on a coast. But the attacking general will not be able to use
      the siege card.
    • The Roman Senate is now a little more aggressive in deciding to invade Africa
      when one of the current consuls is a proponent of overseas deployments. The leaders
      who lean in this direction are Africanus, Scipio, Caecilius, Cethegus, and
      Valerius. This only affects the “Hard” level of difficulty. Compared to 1.0.2 this
      adds a small freedom for the Roman Senate to be more aggressive. Compared to
      1.0.3 beta 1 this essentially restricts an already-existing additional freedom for the
      Senate at the “hard” level of play.
  • General Improvements and corrections:
    • Fixes a rare problem that allowed a Roman army to be placed on the map more
      than once. This situation created a duplicate army that kept a leader on the map
      even after his term of office ended. The fix also improves the detection of this
      problem and how it is resolved. This fix should eliminate this difficult and obscure
      error once and for all. J
    • Corrects some errors in cleaning up “allied” cities in the province of Sicily if Syracuse
      is taken by assault or falls after a sally or a relief battle.
    • The in-game Help System now has an Abandoning Sieges topic that does a better
      job of explaining the rules for this feature.
    • Corrects an error in battles which have the “Inspired Troops” option in effect and
      have been saved and reloaded.
    • A few fixes for some minor and obscure bugs.
nalivayko
Posts: 141
Joined: Thu Mar 31, 2005 2:50 pm

RE: New version of 1.03 Public Beta!

Post by nalivayko »

Played first game. Numidians are finally back on the map :) It actually hurts now when Romans play Numidian Desertion. Before they were slightly worse than usual cavalry, now they are a force of their own, like elephants. I find myself wishing to spare a unit or two now and they are worth the effort in pursuit.

For a split second it looked like my Numidian cavalry did not get a bonus when commanded by Hadsrubal, but I closed the screen too soon. I will do further testing to confirm or deny this.

Btw, not sure if it's 1.03 beta 1 or beta 2, but I do like that Roman generals now always sally out on the last turn of the siege, even when faced with overwhelming odds - this is something a human would certainly do.

Re: the use of Roman siege against Major cities when attacking by sea, I would recommend leaving this option for Africanus and Marcellus, instead of removing it from all Roman generals. Africanus would get a bonus for capturing Cartagena, while Marcellus for capturing Syracusae. Both used naval forces during the siege. True, it's not really an attack by sea, but it woud make the leaders more distinguished and add another small layer of unpredictability to the game.
nalivayko
Posts: 141
Joined: Thu Mar 31, 2005 2:50 pm

RE: New version of 1.03 Public Beta!

Post by nalivayko »

Re: Numidian cavalry bonus.

Seems to be working fine in every scenario. After the pursuit the counter loses bonus when it is removed from the front ranks, which prompted my question before.
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