Change History
V1.03 Beta 2 – February 24, 2011
- Unit Capability:[/b]
- Numidian cavalry now receive an attack bonus during all pursuit. If the unit has
additional attack factors from the play of an Option Card, the bonus applies to the
increased attack factors as well. This special pursuit bonus applies to all types of
Numidian cavalry: mercenary cavalry (recruited in Zeugitania) as well as units
who are allied with Rome or Carthage.
- Numidian cavalry now receive an attack bonus during all pursuit. If the unit has
- Tutorials:
- The third tutorial “Attacking Enemy Forces” has been updated to show the new
pursuit bonus for Numidian cavalry. - The tutorial which shows the new features for the “Normal” level of play now
does a better job explaining the mechanics of abandoning a siege. This tutorial has
been expanded to demonstrate this through an actual relief mission.
- The third tutorial “Attacking Enemy Forces” has been updated to show the new
- Play Balance:
- The game now uses better symmetry in determining when a city’s militia will
grow if it was previously reduced. Previously this growth always occurred at the
end of the turn which favored the Roman player somewhat. This growth now occurs
at the beginning of each player’s Campaign Phase: cities loyal to Carthage
will recover at the start of the Carthaginian Campaign Phase; cities loyal to Rome
will recover at the start of the Roman Campaign Phase.
- The game now uses better symmetry in determining when a city’s militia will
- Improved AI Intelligence:
- Roman leaders do a better job deciding when to relieve the siege of friendly cities.
- The game now explicitly prohibits the AI from using a “Roman Siege” Option
Card against a Major City when the attacking army is moving by sea. The AI was
already programmed to generally avoid this behavior but now it is enforced as a
rule. The Roman player may still move an army by sea and make a surprise attack
against a Major City on a coast. But the attacking general will not be able to use
the siege card. - The Roman Senate is now a little more aggressive in deciding to invade Africa
when one of the current consuls is a proponent of overseas deployments. The leaders
who lean in this direction are Africanus, Scipio, Caecilius, Cethegus, and
Valerius. This only affects the “Hard” level of difficulty. Compared to 1.0.2 this
adds a small freedom for the Roman Senate to be more aggressive. Compared to
1.0.3 beta 1 this essentially restricts an already-existing additional freedom for the
Senate at the “hard” level of play.
- General Improvements and corrections:
- Fixes a rare problem that allowed a Roman army to be placed on the map more
than once. This situation created a duplicate army that kept a leader on the map
even after his term of office ended. The fix also improves the detection of this
problem and how it is resolved. This fix should eliminate this difficult and obscure
error once and for all. J - Corrects some errors in cleaning up “allied” cities in the province of Sicily if Syracuse
is taken by assault or falls after a sally or a relief battle. - The in-game Help System now has an Abandoning Sieges topic that does a better
job of explaining the rules for this feature. - Corrects an error in battles which have the “Inspired Troops” option in effect and
have been saved and reloaded. - A few fixes for some minor and obscure bugs.
- Fixes a rare problem that allowed a Roman army to be placed on the map more