Unit drops off map - game stops

Post bug reports and ask for game support here.
Post Reply
User avatar
Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

Unit drops off map - game stops

Post by Fred98 »

Sometimes a unit withdraws and it withdraws off the side of the map.

As it off the map I cannot de-select the unit

The game stops.

You can test this in the Stalingrad scenario. Make an attack at the bottom of the map and watch a German unit withdraw off the map.

-

User avatar
sabre1
Posts: 1922
Joined: Wed Aug 15, 2001 8:00 am
Location: CA

RE: Unit drops off map - game stops

Post by sabre1 »

Just to add to this. I have on several occasions, in every scenario I have played, units moving to hexes that I did not designate. Is this intentional based on some kind of command and control rules?
Combat Command Matrix Edition Company, The Forgotten Few
User avatar
Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Unit drops off map - game stops

Post by Fred98 »

1. I think that if you do not de-select a unit you can accidently instruct that unit to move.
 
2. If "withdrawl"  is set in the options as "automatic" in a PBEM game, units can withdraw during the advance /withdrawl phase without your orders.
 
-
 
 
 
User avatar
PirateJock
Posts: 469
Joined: Thu Sep 14, 2006 8:59 pm
Location: North West, UK

RE: Unit drops off map - game stops

Post by PirateJock »

ORIGINAL: Joe 98
Sometimes a unit withdraws and it withdraws off the side of the map.

As it off the map I cannot de-select the unit

The game stops.
That is spooky - I was going to post about this bug today. I had exactly the same happen to me this morning on the Celles map. Unit withdrawing, select hex on map edge as location to move to ... unit is eliminated and game hangs!
Image

It appears that it only hangs when you're moving to the outer most hex on the horizontal edges. On the vertical edges and the inner horizontal edge it's OK. I've included the combat info box message - to show unit eliminated - and the buttons that show in the left hand panel.

I've uploaded the test map (Withdraw_test.cc2me) to my Google site if anybody wants to see what is happening (Michael???)

Another aspect of the conundrum that is withdraw [&:]

Cheers
Attachments
Withdraw.jpg
Withdraw.jpg (158.35 KiB) Viewed 519 times
Combat Command Matrix Edition Company, The Forgotten Few
MichaelCooney
Posts: 75
Joined: Mon Jan 14, 2002 10:00 am

RE: Unit drops off map - game stops

Post by MichaelCooney »

Thanks, this is on the Issues list to be fixed.
Boku Strategy Games, Developer of Combat Command and Horse & Musket
User avatar
Obsolete
Posts: 1388
Joined: Tue Sep 04, 2007 8:52 pm

RE: Unit drops off map - game stops

Post by Obsolete »

I did a little bit of investigation into that problem-hex Jock. Seems it is indeed reproducable when moving into that location. I then moved downward into the other outermost hex leaving 0 MPs left, and things worked normal as expected. At this point, I still had half a dozen ideas as to what could be at fault here, but felt pretty strong that it could be an MP remainder problem.

Sure enough, I edited the two infantry units on the map and moved them up one hex, so I could move the American down into the same problem hex, but have it with 0 MPs remaining when doing so. Suddenly, the hex doesn't cause any problems anymore.
Image
Image
King-Tigers don't let Tiger-I's get over-run.
Post Reply

Return to “Tech Support”