First impressions

Team Assault: Baptism of Fire is a 3D turn-based tactical game where players take command of infantry squads to engage the enemy in intense close combat. Although the combat system is turn-based, the game play can be as fast paced and dynamic as you'd like. Dynamic turns, counter actions and continual feedback keep you constantly engaged while still giving you enough time to make important decisions to change the course of battle!

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gunnergoz
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First impressions

Post by gunnergoz »

1. Odd display choices. Basically I cannot play the game at my native 1920 x 1080 resolution. I have to play it in a reduced window that is only about 2/3 of my screen. Oh, I can "stretch" it to fit my screen, but everybody then gets squashed and looks like a midget. Pretty annoying - not a game breaker, but why are not other graphics formats supported?

2. UI takes some getting used to. Never seen one like this and it is not exactly intuitive, but I guess I'll learn how to use it with time.

3. Groggy complaints: Historical details. So far, noticed that:
- The M-3 Grease Gun is said to fire 9mm. Actually it was .45 ACP, same as in the M1911 Colt pistol.
- There is no M-1 Carbine - a big lapse, if you ask me. It was far more common than the M-3 Grease Gun, particularly in the Italian campaign, which the game is supposed to represent.
- The M-1 Garand and the M1918 BAR fire the exact same 30-06 round, as does the M1917 Browning LMG. However, the three guns all have different lethality ratings for some reason. AFAIK the round on target effect is the same for the three, though admittedly they all differ in ROF, effective range, etc.
- Some of the pre-set unit choices are off if you ask me, e.g. "Darbys Rangers" are said to be airborne, which they most definitely were not. That impacts how the unit is delivered to the battlefield in the game - guys wearing airborne gear are parachuted as a team onto the playing area. Neat, but not for the Rangers. I have to explore this a bit more to see what all the differences are between the various offerings, but that one stuck in my mind.
- The Unit Builder has potential, I'll say that. They just need more variety in the offerings (weapons, uniforms, etc.)
- The ranks displayed for US troops are off. A 2nd Lieutenant is given a Master Sergeant's stripes, for instance, while a Sergeant (three chevrons) is listed as a "2nd Sergeant." The historical rank of Fist Sergeant (3 chevrons and one rocker) is described as "Sergeant." I find these sort of basic mistakes galling, given the ease with which the historical ranks and titles can be looked up with no real effort.

Clearly no one consulted a WW2 US Army buff or else these silly mistakes would not have been in the final release. I assume they can be cleared up in patches, but still...

That's just from 10 minutes of fooling with it so admittedly I've barely scratched the surface. I'm going to stick with it and learn the game well, but I have to say that I'm disappointed in particular with the screen resolution limitations. Maybe they can sort that out in a future release, but I doubt it can be addressed in a patch.
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...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
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tessm
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RE: First impressions

Post by tessm »

Hi Gunner Goz!

There is a config.cfg located in My Documents/My Games/Team Assault/. You could try setting your native resolution by hand! Just open that file with Notepad/Wordpad.

fullscreen=true
width=1920
height=1080

Hope this helps, cheers!
alejes0202
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RE: First impressions

Post by alejes0202 »

I'm playing at 1920x1080. When I go into options, it's one of the choices.
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Titanwarrior89
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RE: First impressions

Post by Titanwarrior89 »

Basic ranks messed up, thats a no-no[:-][X(]maybe they'll fix them in the patch. Giving a 2nd LT., MSG stripes.....big mistake. Attention to detail and historical followup.[:-]
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

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RE: First impressions

Post by FroBodine »

2. UI takes some getting used to. Never seen one like this and it is not exactly intuitive, but I guess I'll learn how to use it with time.

What is it about the UI that is odd? I am getting close to purchasing this game, but would love to hear some feedback on the UI, and why people are having issues with it.

Thanks!
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Titanwarrior89
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RE: First impressions

Post by Titanwarrior89 »

Now I am on the fence. Started to buy it but the Rank mistakes really bug me.....I am wondering how tuned the rest of the game is. Thanks for your feed back-it helped.
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"
nomet
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RE: First impressions

Post by nomet »

This is a good video to watch if you wonder how the game works

http://www.youtube.com/watch?v=Z6gUBs0w ... KCzxB9964=
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RE: First impressions

Post by FroBodine »

I have watched that. The UI seems pretty simple by watching that video. That's why I wonder what people are having issues with.
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Titanwarrior89
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RE: First impressions

Post by Titanwarrior89 »

I think I may get it once the map editor is out.....and depending if any really negitive feedback comes out.  I want to get it, but I have enough games sitting on my self that are unplayed. 
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"
Alan Sharif
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RE: First impressions

Post by Alan Sharif »

Looks interesting. I shall await more feedback from my fellow gamers.
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gunnergoz
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RE: First impressions

Post by gunnergoz »

ORIGINAL: alejes02

I'm playing at 1920x1080. When I go into options, it's one of the choices.

Actually, it does not show up as one of the options on mine - that is why I mentioned it. Tessem has given me the information that I need to correctly display the game, but it is still a bug that the game did not detect my settings and offer a resolution to match.
"Things are getting better!
...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
-Old Russian saying
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gunnergoz
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RE: First impressions

Post by gunnergoz »

ORIGINAL: jglazier

I have watched that. The UI seems pretty simple by watching that video. That's why I wonder what people are having issues with.

I suppose my problems stem from the fact that I have gotten spoiled by games with many tooltips that show up to explain what this is and when that needs to be done. The fact that the only manual is a web site is also a factor, since I'm used to perusing PDF files in my Nook while I play. It could also be that I'll be more comfortable with more use of the UI but my immediate initial impression (even after watching the video tutorials) was "WTF do I do next?" Maybe been playing too much Combat Mission? (ducks and runs for cover) :)
"Things are getting better!
...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
-Old Russian saying
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Titanwarrior89
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RE: First impressions

Post by Titanwarrior89 »

Can units enter building?
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"
tjfox1
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RE: First impressions

Post by tjfox1 »

No units can't enter buildings or move over fences. Neither can units defensive fire at moving units, at least they don't for me. A moving unit can advance right next to a unit and then shoot it up without being shot at, not very realistic. I think I wasted my money, at least it's only $20.
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RE: First impressions

Post by Titanwarrior89 »

Is it the same with anyone else on defensive fire....or is there a command that has to be given? Anyone with the same effect as tjfox1?
ORIGINAL: tjfox1

No units can't enter buildings or move over fences. Neither can units defensive fire at moving units, at least they don't for me. A moving unit can advance right next to a unit and then shoot it up without being shot at, not very realistic. I think I wasted my money, at least it's only $20.
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"
DBeves
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RE: First impressions

Post by DBeves »

ORIGINAL: Titanwarrior89

Is it the same with anyone else on defensive fire....or is there a command that has to be given? Anyone with the same effect as tjfox1?
ORIGINAL: tjfox1

No units can't enter buildings or move over fences. Neither can units defensive fire at moving units, at least they don't for me. A moving unit can advance right next to a unit and then shoot it up without being shot at, not very realistic. I think I wasted my money, at least it's only $20.
right next to a unit and then shoot it up without being shot at, not very realistic. I think I wasted my money, at least it's only $20.

There is no defensive fire. That along with no entering buildings or moving over obstacles means no buy for me.
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RE: First impressions

Post by Alan Sharif »

Same here, that sounds pretty poor and means any claims to realism are ill founded.
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mbar
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RE: First impressions

Post by mbar »

ORIGINAL: tjfox1
Neither can units defensive fire at moving units, at least they don't for me. A moving unit can advance right next to a unit and then shoot it up without being shot at, not very realistic.

I have to admit my frustration with initiative. I'm not getting it. I move units into place, they see nothing. Then the enemy units run into view and start shooting up my guys. So far it seems like the enemies take about ten turns then I finally get to do something to respond to their movement and their attack.
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mbar
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RE: First impressions

Post by mbar »

Okay. I need to pay attention to my destination making sure I have white or blue so that I have an action point left over to use.

I'm getting there.
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gunnergoz
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RE: First impressions

Post by gunnergoz »

I'm sure not getting this UI or the game's command sequence. I try to move, then save points for action but then get killed before my guys can react. I do kill bunches of enemy but then others flank me (nice!) Regardless, I can't quite get how the game phases. All I'm seeing is blinking icons in the command bar, which really don't tell me how to work them. I have wounded that need treatment, I select a medic, and then can't do anything with him because he can't move for some reason. I play on small maps with only one team to keep it simple but so far, little satisfaction. Nothing about the game's mechanics is intuitive to me and repeated trials are only frustrating me worse. Maybe if one of the game's designers or playtesters sat down with me and went over a few turns, I'd pick up on what it is I'm not seeing here about the mechanics. This game is like Greek to me. And I've been playing with computer games since the 1980's, go figure.
"Things are getting better!
...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
-Old Russian saying
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