Hiding

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

Moderator: MOD_WestCiv

Post Reply
genehaynes
Posts: 201
Joined: Sun Dec 29, 2002 1:33 am

Hiding

Post by genehaynes »

Question.

Scenario: ATB, Assualt on Peprez, Playing as the Germans

I had two units stacked behind trees, 50 cm Mortar & Pak 38.

I selected the Mortar and the "Hide" icon was active. I selected the Pak 38 and the "Hide" icon WAS NOT ACTIVE. Why was one unit able to hide and the other unit (occuping the same hex) unable to hide?
whako
Posts: 43
Joined: Sat Feb 06, 2010 3:50 am

RE: Hiding

Post by whako »

Hi gene,
I know there are still a few random bugs present. Hopefully 1.06 update will fix this.
genehaynes
Posts: 201
Joined: Sun Dec 29, 2002 1:33 am

RE: Hiding

Post by genehaynes »

Whacko,

Thanks for the info. I was wondering if I missed something in the rules. BTW, my other Pak's couldn't hide either, even though they were not in LOS of the enemy. Waiting for the next patch.
whako
Posts: 43
Joined: Sat Feb 06, 2010 3:50 am

RE: Hiding

Post by whako »

Also gene, this is just a hunch, but did you ever consider that AT guns cannot be "hidden" the exception being entering the game "hidden"
genehaynes
Posts: 201
Joined: Sun Dec 29, 2002 1:33 am

RE: Hiding

Post by genehaynes »

Whacko,

I think you're right. I read "Price of Honour" boardgame rules and it says only "Squads" can hide. Squads were defined as those counters with a RED movement cost of two or less. Anti-tank guns do meet this criteria.

I don't think the PC manual states this criteria.
genehaynes
Posts: 201
Joined: Sun Dec 29, 2002 1:33 am

RE: Hiding

Post by genehaynes »

Sorry,

I meant anti tank guns DO NOT meet the squad criteria, therefore they can't hide.
User avatar
ericbabe
Posts: 11848
Joined: Wed Mar 23, 2005 3:57 am
Contact:

RE: Hiding

Post by ericbabe »

ORIGINAL: genehaynes
I selected the Mortar and the "Hide" icon was active. I selected the Pak 38 and the "Hide" icon WAS NOT ACTIVE. Why was one unit able to hide and the other unit (occuping the same hex) unable to hide?

Guns can begin a scenario hidden, but they are not allowed to hide during a game. Only squads can hide during the game.
Image
User avatar
grosbil
Posts: 78
Joined: Wed Oct 08, 2003 3:45 pm

RE: Hiding

Post by grosbil »

Speaking about hiding, 2 things wich are in the boardgame and not implemented :
I use the last rulebook as reference :
Price of Honour Rules Online

First (5.5) : "Hidden units don't have a facing until they are revealed and placed on the map. At this time the player may choose their facing."

Second (5.5.2) : Un-hit squads that are out of enemy LOS may spend 7 APs to hide themselves within a 1 hex radius of their current position.

I think these two rules could be implemented easily in a future patch ?

Academy Games is here : Academy Games
Be careful with a sleeping bear ;-)
User avatar
ericbabe
Posts: 11848
Joined: Wed Mar 23, 2005 3:57 am
Contact:

RE: Hiding

Post by ericbabe »

I talked about both these rules with Uwe during development, and we didn't think they were necessary for the computer game. The lack of facing for hidden units is simply a bookkeeping expediency; it isn't meant to have any deep effect on game play. The rule for hiding in nearby hexes is meant to approximate fog-of-war, but the computer game simulates this directly.
Image
Post Reply

Return to “Conflict of Heroes Series”