"Super Tank"

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

Moderator: MOD_WestCiv

Post Reply
genehaynes
Posts: 201
Joined: Sun Dec 29, 2002 1:33 am

"Super Tank"

Post by genehaynes »

I need some advice. While playing the Germans during scenario: Frontier Firefights / Crossfire, I had the following happen on turn 3:

A T26b tank moved 5 times, and FIRED 5 TIMES at my PzIIIh tank, finally killing it. My question is; how can the T26 get that many AP's? It costs it 5 APs to fire once. I know there are action cards that can increase the number of actions may do, but you usually don't get that many cards. Also, I think there's a graphic displayed when the AI uses CAPs on a unit, so I don't think it was additional CAPs.

Any comments / explaination would be appreciated.
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: "Super Tank"

Post by junk2drive »

What did the event text say? Did you know that there is a tiny arrow to expand the text area?
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
MacDaddy
Posts: 1
Joined: Thu Jul 12, 2012 11:24 am

RE: "Super Tank"

Post by MacDaddy »

I had the same issue playing "The Monsters". A T26b "supertank" moved nine times and fired three times to kill my poor panzer. It only used one CAP. Checked the event text, it never mentioned any cards. It was my best start in Monsters, I figure the AI decided to even the score.[:'(]
The difference between genius and stupidity is that genius has its limits. -A. Einstein
genehaynes
Posts: 201
Joined: Sun Dec 29, 2002 1:33 am

RE: "Super Tank"

Post by genehaynes »

The small arrow seems to expand the event log (i.e. It doesn't give additional information).

The T 26 still moved 5 times and fired 5 times. After I posted this and went back to the game, the T26 fired once more at a rifle squad, for a total of 6 times firing, at 5 APs per fire! That's 30 APs for firing, plus the additional APs (At least 5) for moving.
User avatar
tigercub
Posts: 2025
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: "Super Tank"

Post by tigercub »

The T26 had a slow loading gun...one man turrent
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
User avatar
ericbabe
Posts: 11848
Joined: Wed Mar 23, 2005 3:57 am
Contact:

RE: "Super Tank"

Post by ericbabe »

What difficulty were you playing on? The AI does get a CAP increase based on the difficulty level -- something like 25% per level, IIRC. A scenario which gives the AI 10 CAPs base might end up with 20-25 CAPs from the bonus at the highest difficulty level.

Erik Rutins has asked me to look into modifying the AI routines to make it less likely that the AI will spend its CAPs on a single unit. Ironically player feedback during beta testing ended up in a request for me to write a special routine to make the AI more prone to spending its CAPs on a single unit; I may be able to modify this routine to make this AI behavior less likely.
Image
Post Reply

Return to “Conflict of Heroes Series”