
The portaits are of Nicholas I, and his Prime Minister.
The numbers under them run from 1 to 9, the sum of both Ruler and Minister
1-4 results in penalties. 5 is normal. 6-9 result in bonuses.
From left to right:
Imperialism: Modifies your Force Pool, Unit Cohesion recovery, and ability to forge plausible casus belli
(must be 5 to do so). For example, if you have a 9 in Imperialism and max allowance of 8 infantry Corps,
then you’ll ultimately be able to raise 10 infantry Corps at one time (8 * 1.2 = 10).
Administration: Modifies the initial cost and output efficiency of production structures – although good
transportation (such as railway development) is a key factor in productivity.
Diplomacy: Modifies the number of Diplomats you receive every 6 months. Diplomats are expended
whenever diplomatic actions are taken, and they can also be consumed by some colonial actions. Diplomacy
also modifies the amount of Prestige you gain from your possessions in your Sphere of Influence.
The attributes themselves:
Research: Backward
Trade: Protectionism
Gov't: Full Autocracy
Society: Rigid
Religion: Intolerant
Economy: State Control
Army: Feudal (Russia's is treated as Feudal for purposes of recruitment until Alexander III.)
Power projection: Regional
Education: Nonexistent. (We don't need no stinkin education)
Nationalism: Elitist
Bureaucracy: Croynyism
Organization: Major (In the release, only the playable countries are this.)
Consult the 1.2 PON manual for more details.
Better size now I think.