Tech tree suggestions

Pandora: First Contact is a science-fiction turn-based strategy game of epic scale. The player leads his chosen human faction over multiple centuries on a newly discovered earth-like planet into an unknown future. Pandora features research, diplomacy, economy, warfare and endless replayability with the exploration of exciting and randomly-generated worlds.

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primeval
Posts: 7
Joined: Sat Nov 16, 2013 6:59 pm

Tech tree suggestions

Post by primeval »

It would be nice if we could queue up multiple techs so we don't need to go back and look at the research screen every time a tech finishes.

It would also be a nice touch for buildings, advancements, devices, operations, etc. to have their own color. This would convey information more easily and make the research tab look less bland.
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Dragoon.
Posts: 175
Joined: Sun Mar 02, 2003 6:08 pm
Location: Rio Grande do Sul

RE: Tech tree suggestions

Post by Dragoon. »

I agree, research queues and color coded techs would be nice to have for the future.
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Byeohazard
Posts: 70
Joined: Wed Aug 03, 2011 3:34 am

RE: Tech tree suggestions

Post by Byeohazard »

I'm color blind but I'd still like that.....brown vs green blue vs purple and some shades of red can drive me nuts, If anyone remembers Imperium Galactica II with the line graph showing the power of the different factions...that was an impossible one for me to read. Symbols are a big help but color still spices things up even if certain colors do confuse me.
currently playing: Panzer Corps
learning Distant Worlds
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