
1. posible start in 1937 - begining of china war
2. player will have more control over production (mean starting of new ahistorical constuctions) with some based on posibilities and not historical facts - say as japan you are succesfull and have plenty of planes/pilots in 44..so you need shinano as full fleet carrier, not as floating supply base for other fleet carriers

3 "ahistorical" upgades - since now, you know if that ship (class) was sunk in 42/43 and it will survive in your game to 45..you are forever stuck in 42/43 version, unless you manualy modify database
4. implemented events, based on your gameplay - say if you conquer of 60-80% of territory+ capital of enemy nation it will surender...removing need to capture dot bases.
5. perfomance based events - say if you perform better than in history, then leadership can give you rewards - like starting constuction of new units (and you can select which ones

6. hq can give you war goals (which can act as guide to players

7. historical map - so you can compare your actual progres (in months) to historical reality
8. diplomacy - so you can speak with your allies/neutrals - or more precisely - you will make these propositions to your nation eadership and it will consideate them, and then accept, decline or modify and send to that nation
