Thor's Hammer

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: IronManBeta, CapnDarwin, IronMikeGolf, Mad Russian, WildCatNL, cbelva

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daferg
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Joined: Sun Nov 21, 2010 11:09 pm

Thor's Hammer

Post by daferg »

Well....'Plan A' worked up until I hit start. A lot of bad things happened very quickly. I just finished turn one and I think my British Soldiers better start looking for white flags. Great story behind the scenario and I think the situation would have happened like this more times than not. Its amazing that a simulation (I hate to call this a game) can have more suspense than a horror movie. I am working on a 'Plan B' but it requires the Pact forces to cooperate. [;)]
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CapnDarwin
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RE: Thor's Hammer

Post by CapnDarwin »

That is true of most forward planning. There is a very good AAR on the Grogheads sight that went pretty in depth on planning before the fight. Check here: http://grogheads.com/?p=2804
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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Mad Russian
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Location: Texas

RE: Thor's Hammer

Post by Mad Russian »

All the planning in the world won't do you much good in this fight. As you said, the Pact has to cooperate. It rarely does!

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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