On the fence ... question about interface.

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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hondo1375
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On the fence ... question about interface.

Post by hondo1375 »


I've been on the fence about buying this game for a few months now. My primary concern is the cleanness and the user-friendliness of the UI. I've been watching the videos and looking at screenshots, and I can't quite decide if the screen is too cluttered or not, or it is just that the images I've seen have tended to have more options switched on.

Also, are there lots of screens and clicking to sort out a strike (e.g. sorting out load-outs, altitudes etc) or is it all automated unless I choose to dig into the detail?
First wargame: Jedko's 1st edition "The Russian Campaign". First computer wargame: don't remember the name, but it was on punch cards.
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SSN754planker
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RE: On the fence ... question about interface.

Post by SSN754planker »

The UI is intuitive and once you get used to it, does its job well.

Also, if you have the means, you can drag windows to another monitor to unclutter things even more.
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thewood1
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RE: On the fence ... question about interface.

Post by thewood1 »

There are default loadouts and such, but you'll find your strikes and missions a lot less effective than if you go in and set the loadouts yourself. You can set up a scenario to pretty much run itself, but it will take work setting it up.
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Primarchx
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RE: On the fence ... question about interface.

Post by Primarchx »

A bigger screen - especially multiple screens - helps but I play on a laptop just fine.
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ultradave
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RE: On the fence ... question about interface.

Post by ultradave »

As do I. You have some control over the amount of clutter with settings.
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