"improved supply handling"

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Meyer1
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Joined: Tue Feb 09, 2010 6:01 pm

"improved supply handling"

Post by Meyer1 »

Curious about what this means exactly. Any info from the devs would be appreciated, but also some wild speculations from players
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ncc1701e
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RE: "improved supply handling"

Post by ncc1701e »

Good question. This could range from a formula change to few improvements or big changes.

Two speculations or things I would guess:

a) Air supply:
. ability to drop supply in a temporary supply dump from air transport
. ability to use on map airfields to supply the surrounding area with air transport (case of a pocket like Demyansk / Stalingrad)
Of course, air interdiction may impact those deliveries.

b) Splitting supply per type (let's dream):
. ammo used for offense and defense (at a scale linked to the engagement)
. fuel used for motorized / mechanized movement

But, one thing must came to mind. I suppose the change will be limited in order to continue to use the wonderful scenario list of TOAW III.
Let's wait for the feature list but I assume, if there is a revolution, it will have to be carefully introduced not to destabilize the existing scenario database.

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SMK-at-work
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RE: "improved supply handling"

Post by SMK-at-work »

I'm also hoping for more "realistic" supply funneling through HQ's and counting and accounting for the absolute amount of supply available - ie an offensive will use up your supply stockpile, sitting on defence not so much.
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