NOTE - THIS POST IS PARTIALLY BROKEN AFTER MATRIX MOVED TO NEW FORUM SOFTWARE. WHILE MANY IMAGES WERE LOST, I'VE TRIED TO ENSURE ALL LINKS WORK. SPOT ANYTHING POST HERE PLEASE.
Updated 20 January 2018 for CS Middle East 2.0
Updated 8 March 2023 for coming CS Middle East 2.30 UPDATE / Hoplite1963's Unit Picture Mod.
[*] First: We want this game to be as modder-friendly as we possibly can.
[*] Second: Use the JSGME Mod Manager, included in game install. With JSGME you can safely activate and remove mods, so should anything goes wrong, you will be able to reverse the change with a click of a mouse. JSGME, use it. You have been warned.
[*] A quick how-to on JSGME is available HERE
CS Middle East 2.0 Mods - Get them here!
[*] 3D MausMan Map Mod 2.0 A complete, alternate 3D map, in true 250 m per hex scale, by MausMan(2). Thank you!
[*] Traditional Background Music (720MB) What the name says! by Jafele. Thank You!
[*] Background Sounds Mod (120MB) Ambient battlefield noise by Jafele. Thank You!
[*] Black Unit List Graphics Mod Changes the Unit List and F2 Unit Handbook background color to Black for easier reading.
[*] CS Middle East Unit Picture Mod (67.5MB) introduces new unit specific pictures to Unit Handbook and Unit Viewer. By Hoplite1963 Thank You! UPDATED TO V3 as of CSME 2.30
[*] UI New Info Dialogs Fixes a typo and adds a watermark picture on Unit Handbook background dialog.
CS Middle East 2.0 Mods included in \Mods folder - Fire up JSGME to activate any of them
[*] Alan R. Arvold's Ode to Divided Ground 2.0 - All Talonsoft's Divided Ground game (2001) scenarios converted to Middle East (Talonsoft was purchased by Matrix Games)
[*] Alan R. Arvold's Ode to Arab-Israeli Wars 2.0 - 60 scenarios inspired by the game classic and all the situations published in for instance AH's General magazine
[*] Alan R. Arvold's Ode to October War 2.0 - 19 scenarios inspired by the S&T classic
[*] 2D Black Unit Profiles - Greyscale conversions of 2D Unit Profiles per popular request
[*] 2D Board Game Mapboards - A quick mod with all clear terrain tiles being replaced by a retro hex grid instead
[*] 2D Textured Mapboards - This one borrows hex textures from 3D terrain tiles. Stronger texture, less differences in elevation.
[*] Skip Intro Music by harry_vdk Thank You!
Modding How-To - Further Reading
Wanna get started on modding instead? Here's some further reading. Also, existing mods are often a good starting point.
Developer Diaries - CSME 2.x: (Redirects to CSLegion.com)
[*] CS Graphics Under the Hood #1 – Biomes and Regions
[*] CS Graphics Under the Hood #2 – Open Terrain and Ground Conditions
[*] CS Graphics Under the Hood #3 – Terrain, Vegetation, and Trees
[*] CS Graphics Under the Hood #4 – Hex Sides Galore!
[*] Campaign Series Event Engine How-To
Developer Diaries - CSME 1.x:
[*] Dev Diary #1 - Why?
[*] Dev Diary #2 - Inside look at 2D counter art
[*] Dev Diary #3 - Quick Scenario Overview
[*] Dev Diary #4 - 3D Graphic icons
[*] Dev Diary #5 - Wars/Conflicts Covered
[*] Dev Diary #6 - 2D Terrain
[*] Dev Diary #7 - Platoon##.OOB files explained
[*] Dev Diary #8 - Adaptive A/I in Scenario Design
[*] Dev Diary #9 - CS Event Engine
[*] Let us build: AH Arab-Israeli Wars Boardgame Look&Feel Map Mop How-to
[*] CS:ME NATO Symbols Explained
JTCS 2.0 Developer Diaries (Matrix JTCS Forum):
[*] Dev Diary #1: Weapon and movement sounds
[*] Dev Diary #2: Having fun with Battle Generator
[*] Dev Diary #3: Adding new units with –X (no encryption) option
[*] Dev Diary #4: Creating a new Dynamic Campaign Game
[*] Dev Diary #5: Modding the background music
[*] Dev Diary #6 - 2D View: NATO and unit icons, chits explained
[*] Dev Diary #7 - 2D Unit Counters Revisited
[*] Dev Diary #8 - 3D Unit Bases
CSME 1.x Work-in-Progress Coder Diaries:
[*] Coder Diary #31 -- Audacious & Cautious A/I Redux
[*] Coder Diary #30 -- The Adaptive A/I
[*] Coder Diary #29 -- The New Air Model
[*] Coder Diary #28 -- Is It Soup Yet?
[*] Coder Diary #27 -- Upping Our Game -- to 50 Elevations!
[*] Coder Diary #26 -- Highlights, Lowlights & Night Lights
[*] Coder Diary #25 -- New 2D Map Modes!
[*] Coder Diary #24 -- UID Slots Expansion
[*] Coder Diary #23 -- UI Potpourri
[*] Coder Diary #22 -- Dynamic Sides (Whose Side Are You on Anyway?)
[*] Coder Diary #21 -- Transparent Markers
JTCS 2.0 Coder Diaries (Matrix JTCS Forum):
[*] Coder Diary #20 -- The 2.01 Bug-Fix Update
[*] Coder Diary #19 -- A/I Dithering Unit, Backtracking Move Bug -- Fixed!
[*] Coder Diary #18 -- UI Fixes & 2.01 Progress Report
JTCS 2.0 Work-in-progress Coder Diaries (Matrix JTCS Forum):
[*] Coder Diary #17 -- Past, Present & Future
[*] Coder Diary #16 -- Adventures in Bug Fixing
[*] Coder Diary #15 -- Logging
[*] Coder Diary #14 -- Dynamic Day/Night & Visibility
[*] Coder Diary #13 -- The -X No Encryption Option, Damage Report Tweaks, and a Glimpse Behind the Scenes
[*] Coder Diary #12 -- Automated Crash Testing, Backup Saves
[*] Coder Diary #11 -- Automated, Empirical A/I Testing
[*] Coder Diary #10 -- New A/I Bells & Whistles
[*] Coder Diary #9 -- Revamped Toolbar
[*] Coder Diary #8 -- Variable Unit Highlight Colors
[*] Coder Diary #7 -- Morale Modifiers, Unit Capabilities, and More
[*] Coder Diary #6 -- CSlint
[*] Coder Diary #5 -- Code Merge Mission Accomplished!
[*] Coder Diary #4 -- All Quiet on the West Front?
[*] Coder Diary #3 - Variable Animation Speeds
[*] Coder Diary #2 - Hot keys!
[*] Coder Diary #1 - Windowed the game engine!
^^ These are all more or less relevant still, especially for an overview how things are done.
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A How-to article for creating maps together with Google Earth, it is written a good few years back, but still relevant in many ways:
[*] Huib Versloot's How-To with creating maps using Map Editor and Google Earth <- Attached to my post there.
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We're here to help you! Any questions, wishes, just post here and one of us will surely pick up. -- To be continued! [:)]
CS Middle East 1.02 Mods
Note: This listing is for version 1.02 only!
Please follow links to try out these fab new mods:
[*] Warhorse's Textured 2D Terrain Mod by Mike Amos (Warhorse). Thank You!
[*] Bases3D UK/FR by SIPRES. Thank You!
[*] Skip Intro Music by harry_vdk. Thank You!
[*] Pink Frosted Arty Crosshairs, by 76mm. Thank You!
[*] Black Unit Info Box Replaces the right hand side Unit Info Box with a template having no graphics.
[*] Traditional Background Music (720MB). What the name says! By Jafele. Thank You!
[*] Background Sounds Mod (120MB), Ambient battlefield noise by Jafele. Thank You!
CS Middle East 1.02 Mods Included in game install
Some of the earlier mods are now included in the install itself, and no longer require a separate download. These are:
[*] Alan R. Arvold's Ode to Arab-Israeli Wars Mod by Alan R. Arvold. 40 AIW inspired scenarios, and counting. Thank You!
[*] Ode to AIW Map and Counters Mod by Yours Truly, Terrain and Counter tiles to be used with Alan's scenarios perhaps. Do not fit other scenarios that well.
[*] Maus Man's 3D Terrain Mod, a new, revised edition by Maus Man. Thank You, again!
[*] Alternate 3D Bases - Nation Specific Colors Al nations get their own color, revised VP flags too. All 3D Zoom-levels
[*] Black 2D Unit Profiles Replaces the colorful 2D Unit Profiles, with B/W profiles instead.
[*] NATO Icons with White Background (included) As the title says.
[*] NATO Icons with Transparent Background, ie. NATO symbol outlines on a counter. Works best with the zoom-in views.
Obsolete Mods, now part of CS:ME 1.01
[*] Box Art Front End UI
[*] CS:ME Background Music
[*] Modified Blankbox and F2 Unit Handbooks
[*] Alternate 3D Bases A mock-up, really; Two khaki colored themes, one for Side A nations, one for Side B nations. [/i]