With the game's development progressing along rapidly, I thought I would share with you over the next couple of weeks some AAR's of a game I am playing with a fellow tester Josan so you can see for yourselves the challenges that lie in store!
Please bear in mind that we are still testing the game at this point so please don't ask me stuff you know I can't answer

Brubaker
----------------------------------------------------------------
This is the full campaign game played at normal settings. In this game Josan is playing the embattled German and I the all conquering Russian forces. I have some revenge to wreak on Josan that is way overdue from previous battles

The map below is the in game strategic map that resides in the top right hand corner of the display. It displays the entire battle area at a glance and can be used for zooming in quickly to a given location. I have cut it out and enlarged it here a little for you. The front lines are displayed in red, German forces in light blue and Russian in yellow. Note the concentration of my eager forces to the east! The west side of the map is clear at present as my forces are due to appear on turn 3.

The intention of the campaign of course is to form a pocket in which the entrapped German forces will be crushed! This pocket is located around the city of Korsun which I have highlighted with a cross. I have drawn in two yellow arrows to show you my approximate intended line of travel with the junction of armoured spearheads at Zvenigorodka - as happened in real life. Of course whether my opponent allows this to happen is another thing...
Of note is the small pocket of Russian forces (red ring) lying encircled behind the German lines to the west. These forces remain from a failed Russian offensive prior to this campaign and are protecting a small supply dump that keeps them alive. This pocket will no doubt become a natural target for my western relief forces, who will then push on to the main objective of linking up and forming the Korsun Pocket.
To begin with however the assault starts in the east with the massive concentration of soviet armour and infantry, not to mention the pre-registered artillery strikes. The latter is represented ingame by some massive bonuses for the Russians early on and I intend to use them full well against my German friend.
The screenshot below shows you a small portion of the battle map to the east where the heaviest attacks have begun. Again I have drawn in yellow arrows to indicate my main line of attack. Slatopol is a critical early objective as it will then form a bridgehead across the river obstacle. Slightly to the north of that I can see myself using the path between the forests where the clear ground will suit my armour - of which I have plenty. Further to the north near Zerdyukovka my forces are conducting offensive recon in order to unbalance the defenders and stop them moving south and blocking the travel of my armour.

The main hiccup in my plan will be the 3rd Panzer Division who though in a severely weakened state is entrenched across my armoured axis of travel. I have no doubt however that this division will retreat at full speed in the German turn or face encirclement and annihilation shortly after. With the line pierced in so many places, and Russian armour stacking up at those gaps, I expect the German Commander to retreat his panzer division to the nearest area of safety, out of range of my heavy artillery and behind an obstacle that will provide some defensive benefit. This will likely be behind the river indicated by the red line, with a further retreat as necessary to the pink line to the west. At any rate, I intend to give him no respite and will harass these panzer units as much as possible.
Finally, if you are wondering why some of my units are coloured brown, this is because Stavka have instructed me not to give too much away to my foe (beyond what I have already). What units lie beneath those covers? We shall see next turn once the German move is in place.
Brubaker