Feature Requests
Moderator: MOD_Command
Feature Requests
Would it be possible to implement the following features into the game?
1. Add Throttle button to Unit Status on right hand side
2. Menu > Missions + Ref. Points > Move Delete selected reference point(s) below Add Reference Point to avoid accidental deletion of all reference points. I always click Delete when I want to De-select.
3. Retain mouse right click functionality when Database Viewer is open
These options would really help while learning to use this fantastic military simulation.
Toby
1. Add Throttle button to Unit Status on right hand side
2. Menu > Missions + Ref. Points > Move Delete selected reference point(s) below Add Reference Point to avoid accidental deletion of all reference points. I always click Delete when I want to De-select.
3. Retain mouse right click functionality when Database Viewer is open
These options would really help while learning to use this fantastic military simulation.
Toby
RE: Feature Requests
totally agree, nice review
RE: Feature Requests
ORIGINAL: darkhelix
Would it be possible to implement the following features into the game?
1. Add Throttle button to Unit Status on right hand side
2. Menu > Missions + Ref. Points > Move Delete selected reference point(s) below Add Reference Point to avoid accidental deletion of all reference points. I always click Delete when I want to De-select.
3. Retain mouse right click functionality when Database Viewer is open
These options would really help while learning to use this fantastic military simulation.
Toby
Thanks for your feedback Toby [8D]
1. Not as easy as it sounds... and what about altitude?
2. Fair, adjusted in B810 [8D]
3. Care to explain a littlebit more?

Developer "Command: Modern Air/Naval Operations" project!
RE: Feature Requests
1. I was thinking of a Throttle button that opens the Throttle/Altitude window, like the weapons button opens the weapons window
2. Thank you
3. Whenever the Database Viewer is open, I lose the ability to use the right click contextual menu on any ingame unit. For example, I click on a ship that has just been identified as hostile, then click it's hyperlink on the right panel to open the Database Viewer. Now I want to right click my unit and select attack or mission or whatever but I cannot, because the Database Viewer is open. Having the database viewer open blocks the ability to right click on units and use their contextual menu.
Thanks so much Emsoy, I'm really enjoying my hours spent with CMANO.
One more question, I was thinking of making a larger icon set, would that work or does the programme only display the icons at their default size?
2. Thank you
3. Whenever the Database Viewer is open, I lose the ability to use the right click contextual menu on any ingame unit. For example, I click on a ship that has just been identified as hostile, then click it's hyperlink on the right panel to open the Database Viewer. Now I want to right click my unit and select attack or mission or whatever but I cannot, because the Database Viewer is open. Having the database viewer open blocks the ability to right click on units and use their contextual menu.
Thanks so much Emsoy, I'm really enjoying my hours spent with CMANO.
One more question, I was thinking of making a larger icon set, would that work or does the programme only display the icons at their default size?
RE: Feature Requests
When DB viewer is open, the right-click to the unit for menu seems glitchy. The DB viewer window will flashing, as well as sometimes don't pop-up a menu.ORIGINAL: emsoy
3. Care to explain a littlebit more?
RE: Feature Requests
Thanks guys [8D]
I think I may have been able to fix 3. in B811. Please give it some thorough testing once it's out.
As for 1... need to think more about it. Not easy to implement in a way that makes sense in all cases.
I think I may have been able to fix 3. in B811. Please give it some thorough testing once it's out.
As for 1... need to think more about it. Not easy to implement in a way that makes sense in all cases.

Developer "Command: Modern Air/Naval Operations" project!
RE: Feature Requests
Thanks emsoy.
Is there any easy way to enlarge the icons? I tried manually but they are rendered at a fixed size, I guess.
150% option would be perfect, sometimes hard to see the big picture.
Is there any easy way to enlarge the icons? I tried manually but they are rendered at a fixed size, I guess.
150% option would be perfect, sometimes hard to see the big picture.
RE: Feature Requests
Yeah need to think about how to do that hehe.

Developer "Command: Modern Air/Naval Operations" project!
RE: Feature Requests
Is a Refuel-AFTER functionality an option? I have lost way to many planes that while hugging the ground and on their final approach to their target decided "now would be a good time to rise to cruise altitude and return to the refueling point!"
A simple checkbox in the waypoint editor. Or even a per-waypoint adjustable doctrine.
Pls don't tell me that already existst and i hav just been too dumb to find it.
A simple checkbox in the waypoint editor. Or even a per-waypoint adjustable doctrine.
Pls don't tell me that already existst and i hav just been too dumb to find it.
RE: Feature Requests
First of all...
What version of the sim and database do you use?
Have you read the release notes on AAR?
Where is the savegame, screenshots and detailed description?
Thanks! [8D]
What version of the sim and database do you use?
Have you read the release notes on AAR?
Where is the savegame, screenshots and detailed description?
Thanks! [8D]

Developer "Command: Modern Air/Naval Operations" project!
RE: Feature Requests
I have two more/less simple requests, just visuals:
1. Truncate long unit names into two rows.
2. Make cursor status box display (left/right) side forced selectable , as it is, it overlays unit name more often
Thanx
1. Truncate long unit names into two rows.
2. Make cursor status box display (left/right) side forced selectable , as it is, it overlays unit name more often
Thanx
RE: Feature Requests
Guys, use stickied thread: RUNNING POLL - gameplay features [Feature Requests Go Here]
tm.asp?m=3437496
You don't have to vote just add your request in the end of thread. This way Devs can keep better track of them when they are in one thread instead of having new ones popping up.
tm.asp?m=3437496
You don't have to vote just add your request in the end of thread. This way Devs can keep better track of them when they are in one thread instead of having new ones popping up.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Feature Requests
Why the hostility?
RE: Feature Requests
ORIGINAL: Sardaukar
Guys, use stickied thread: RUNNING POLL - gameplay features [Feature Requests Go Here]
tm.asp?m=3437496
You don't have to vote just add your request in the end of thread. This way Devs can keep better track of them when they are in one thread instead of having new ones popping up.
Roger that. thnx
RE: Feature Requests
ORIGINAL: thewood1
Why the hostility?
You just got an example how to help other players politely. Why not follow it, life would be easier. [8D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Feature Requests
I can do that. I have done that. More than most people. But look at the guy you helped. He has been posting a lot of less than helpful stuff on the forum for a few months. He knows where the feature thread is. He fits the same pattern I have talked about. He loves stirring things up. I know the devs have gotten very annoyed with him. Note he has hasn't posted for a while. He knows the score.
So you managed to help a troll-like poster that knows better than most where to post stuff. Congrats on your one man campaign to enable and encourage his behavior.
So you managed to help a troll-like poster that knows better than most where to post stuff. Congrats on your one man campaign to enable and encourage his behavior.
RE: Feature Requests
ORIGINAL: thewood1
I can do that. I have done that. More than most people. But look at the guy you helped. He has been posting a lot of less than helpful stuff on the forum for a few months. He knows where the feature thread is. He fits the same pattern I have talked about. He loves stirring things up. I know the devs have gotten very annoyed with him. Note he has hasn't posted for a while. He knows the score.
So you managed to help a troll-like poster that knows better than most where to post stuff. Congrats on your one man campaign to enable and encourage his behavior.
I'm struggling to see the difference between what he is doing and your recent habit. Sit back, have a coffee and leave policing the forum to the devs (or a moderator if they appoint one).
RE: Feature Requests
ORIGINAL: RoccoNZ
Sit back, have a coffee and leave policing the forum to the devs (or a moderator if they appoint one).
Actually Mike has made it clear that the devs really appreciate his help:
fb.asp?m=4064322
I personally see nothing wrong with him (or others) "policing" the forum, as long as it is done in a respectful way, which isn't always the case.
RE: Feature Requests
That's fine. Anyone can have an opinion. But I have watched what happens when I backed off. You got guys like this z-guy, "JP-I've never seen a bug I didn't like", etc. go crazy with sending the devs on wild goose chases. I never once saw any of you guys step in and suss things out. Then I saw Gizmoe come in and go crazy reporting stuff and I realized the devs were getting dragged down a bunch of rat holes. So instead of just pointing this out to people, I figured I'd take a more aggressive approach.
Look at these guys. They never contribute anything but pointing out things they think are wrong. At best they are 50/50. the worst of them rarely get one right. The devs have told them to knock it off. But they keep coming back for more. From not wanting to put up saves, embedding requests in obscure threads, not using available resources, or in some cases, feeling important by throwing up inaccurate bug reports.
As to new people, there is no issue with asking questions. But do a little homework first. It is posted all over the place how difficult this sim is to learn. There are threads on how to come up to speed and get the most out of the resources available.
You knuckleheads complaining about can cut me off by actually stepping in and helping out. This guy mercho loves complaining about me. Do something about it by helping out. Save the devs some time. But no, guys like him pop in just to complain about someone. I have no respect for people complaining about something without willing to do something to help out. He doesn't participate in threads, help confirm bugs, build scenarios, etc. Just pops in now and then to complain.
Look at these guys. They never contribute anything but pointing out things they think are wrong. At best they are 50/50. the worst of them rarely get one right. The devs have told them to knock it off. But they keep coming back for more. From not wanting to put up saves, embedding requests in obscure threads, not using available resources, or in some cases, feeling important by throwing up inaccurate bug reports.
As to new people, there is no issue with asking questions. But do a little homework first. It is posted all over the place how difficult this sim is to learn. There are threads on how to come up to speed and get the most out of the resources available.
You knuckleheads complaining about can cut me off by actually stepping in and helping out. This guy mercho loves complaining about me. Do something about it by helping out. Save the devs some time. But no, guys like him pop in just to complain about someone. I have no respect for people complaining about something without willing to do something to help out. He doesn't participate in threads, help confirm bugs, build scenarios, etc. Just pops in now and then to complain.
RE: Feature Requests
btw, the initial difference is I am not wasting the devs time on wild bug hunts.