Sovereignty patch 2.13 is out now!

Sovereignty: Crown of Kings is a turn-based fantasy strategy game for the PC. It offers a intuitive yet deep province system, allowing you to raise armies, conduct diplomacy, scout enemy battle lines, rally heroes to your banner, send them on quests, cast spells and go to war. In Sovereignty, the player chooses one of 35 Realms in a bid for dominance of the map. Play is conducted in a series of turns as a single player game. Each Realm has a unique culture and history, which translates directly into different play-styles. Each realm has its own mix of unit types and spell trees. Their diplomatic relations, economies and histories vary. A player may choose a new realm and experience the game in a very different way. Fantasy heroes, troops, races and spells complement the rise to power.
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Lord Zimoa
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Sovereignty patch 2.13 is out now!

Post by Lord Zimoa »

Sovereignty is updated again with a big bunch of bugfixes to version 2.13:

http://steamcommunity.com/app/312430/di ... 408547930/


Full changelog:

Fixed mod editor not correctly identifying existing mods on the workshop
Fixed crash when sending trade offers with no available Agent
Fixed possible crash when game tries to access prisoners which no longer exist
Fixed possible crash when adjusting UI scaling
Fixed possible crash when disposing of texture which has already been disposed
Fixed crash at battle end when units are still packed into wagons (requires testing to confirm)
Fixed crash caused by battle checking for winner multiple times
Fixed crash caused by trying to promote units which have maxed out their medals
Fixed crash caused by Overrun unit ability
Fixed crash when disposing units at game end
Fixed battle sounds not working after reloading saved games (only fixed in newly started games)
Fixed AI ending up in negative goold due to incorrect unit cost calculation
Fixed crash if counter-offering without ever having opened Foreign Affairs screen
Fixed missing tooltips in the Diplomacy section of Foreign Affairs
Fixed incorrect total on finance panel when there are are active trades
Fixed global spells not being possible to cast
Fixed prisoners panel display of costs when Arena of Bolgara is in effect
Fixed heroes not being able to move to an adjacent stack unless a unit also moves
Fixed switch left/right buttons setting not working on campaign map
Fixed Charge bonus being shown incorrectly in combat casualty estimates
Fixed issue causing units to sometimes not follow the arrow when attacking in battle
Fixed Tax Collector not having any effect
Added new checks for naval units ending up on land (swan ships in particular)
Gambler's Hall can now be built in the Capitol
Missing texture files no longer crash the game
Battle map artwork updated
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