ORIGINAL: jnpoint
Wow, what a list!
I'm especially happy to see that there are pre-ww1 scenarios. Really look forward to get my hands on this - hopefully the tutorials are good as I have never played TOAW
Don't dispare, this version IV of TOAW is a lot easier than the earlier
incarnations. The buttons you have to click on are grouped according to
function with theme tabs so they are easier to find and the learning curve
to mastering the game engine mechanics has been simplified. I have found
configurations of windows that facilitates gameplay so much that the turns are
going faster. I think it's actually easier to play the game now. I know
it's a lot more fun. The game mechanics fade into the back of yur mind and
you can concentrate on outflanking your enemy. Battlefield awareness is
enhanced through the use of game info windows. Most of the windows are
moveable so you can dress up your AAR's, hint, hint.
And yeah, there's a lot of new scenarios and one by Thomas Harvey called
Pacific At War 1941-1945 that has rapidly become my favorite. It
reminds me of
WITP-AE with one third of the required clicking. This
November 16, 2017 is the day you guys have been waiting for.
We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.