Strategic Command v1.10.03 beta Available

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Benedict151
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Strategic Command v1.10.03 beta Available

Post by Benedict151 »

An updated version of v1.10.0 is now available for Strategic Command. This is v1.10.03 beta
This addresses issues reported in v1.10.0 (and its betas) and follows on from 1.10.02. For full details please see below.
For those of you who missed v1.10.02 we would like to draw your attention towards the significant speed increase this version offers.

All being well we plan on making this an official update during January

This is a comprehensive update and includes the v1.10.02 beta update (with its speed increases)

Save games from 1.04 onwards should be compatible with v1.10.03 beta (although campaign changes won't take effect until you start a new one).

If you are playing a PBEM game we recommend you finish before updating, and for new PBEM games if you have updated then your opponent will need to do so as well.


You can download it from -

Members:
http://www.matrixgames.com/members/publicDL.asp?gid=504

Public:
http://ftp.matrixgames.com/pub/Strategi ... .10.03.zip


v1.10.03 – December 15, 2017
- fixed a bug for when a capital moves to an alternate location, the Primary, Secondary and Industrial Center lists were not updated for the new location resulting in possible loss of Primary supply locations other locations for that country such as when Italy moves its capital to Venice.
- fixed a sub diving bug that could still reveal its location in the FoW shroud if all the FoW shroud had been lifted all around the attacked sub.
- fixed an introduced error that no longer properly handled TYPE=0 events that had triggers < 100%.
- fixed an AI AMPHIBIOUS TRANSPORT error that led to a CTD.

Campaigns
- 1942 Campaign USA to now start with a chit invested in Advanced Tanks.
- 1943 Campaign USA to start at level 2 in Advanced Tanks rather than 1, as well as retaining the invested chit.
- POPUP #NAME= ALLIED AI: German Report On The Situation In Italy amended so that it will only fire if two Allied units are within 10 hexes of Rome, rather than 15 (pjg100).
- An Axis Declaration of War on Ireland will now trigger the US to swing towards the Allies (Leadwieght).
- An Allied Declaration of War on Algeria will now swing Vichy France by 20-35% towards the Axis, rather than the 30-45% it was previously swinging it (Mithrilloter).
- Partisan scripts – moved the scripts with the line Add Unit = 1 for #MAP_POSITION= 153,92 to higher in the file (KorutZelva).
- Added the condition that the USSR is neutral to the POP UP script entitled #NAME= ALLIED AI: German Report Giving Advice To Prepare For War Against The USSR in the 1939 and 1940 campaigns (Korut Zelva).
sad ham
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RE: Strategic Command v1.10.03 beta Available

Post by sad ham »

I never play beta versions. When do you think to release the official version?
Batavian
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Joined: Mon Jul 19, 2004 12:59 am

RE: Strategic Command v1.10.03 beta Available

Post by Batavian »

ORIGINAL: sad ham

I never play beta versions. When do you think to release the official version?
ORIGINAL: Benedict151

All being well we plan on making this an official update during January
MrLongleg
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Location: Plymouth, MA, USA

Greenland glitch

Post by MrLongleg »

After Denmark fell I sent a German Garrison to Greenland, now an event triggered that made it a protectorate and my Garrison disappeared. I think that event should not trigger if Greenland is actually occupied. The US would have to declare war and conquer the place, right?
MrLongleg

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BillRunacre
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RE: Greenland glitch

Post by BillRunacre »

Thanks MrLongleg, I can see the issue and apologies to your Garrison who went AWOL.
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jpinard
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RE: Greenland glitch

Post by jpinard »

Is this superseded by the official 1.12 version? Thanks :)
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BillRunacre
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RE: Greenland glitch

Post by BillRunacre »

Yes it is. [:)]
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