R&D question

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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ElvisDaKing
Posts: 130
Joined: Tue Sep 07, 2004 2:28 pm
Location: Kuala Lumpur, Malaysia

R&D question

Post by ElvisDaKing »

Hi All

I have some concerns about one of my R&D program
I am currently playing PBEM on 20/April 1943 with 5 full R&D factories researching D4Y3 : production date on June 1943...

As per my estimation, i will reach exactly 100% on 30th April 1944, which means that next day i will advance by 1 month D4Y3 production date, from June to May 1943...
But next day is actually 1st May 1943...

I am afraid that my 5 R&D factories will automatically be changed production factories, which obvioulsy i don t want...

Is there any way to avoid this ?
'To my point, in war, there s just one attractive thing : the victory Parade... What sucks, it s all the things before.... We should get the enlist payroll and do the parade right away, before that it get totally screwed up'
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DanSez
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Joined: Sat Feb 04, 2012 10:02 pm

RE: R&D question

Post by DanSez »

Well...

5 factories

How many do you want to go into production?

I would move 2 or 3 on to the next model this turn leaving only 2 or 3 that could flip into production. You would get one more turn of R&D rather than waiting till next.

This is from dim memory as I am currently playing a PBEM with Realistic R&D setting OFF, partially to avoid this issue.
Turn PRODUCTION OFF for ALL of those that remain which gives you a one turn window to flip from completed line to another R&D. If ONE factory produces a plane, the others will not be able flip. I think I ran into this in a game against the AI and had to back up a turn to fix the settings.

Good luck, I am sure some other more experienced player will either verify or shoot down the above.


The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
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