MarauderPL (Axis) vs. PPetar (Sov) - All welcome

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PPetar
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MarauderPL (Axis) vs. PPetar (Sov) - All welcome

Post by PPetar »

Normal campaign, no soviet +1, harsh blizzard, non random weather, better cv
It is turn 6 in our game right now

I'm quite inexperienced, have started playing wite only recently

Thanks to Dinglir for giving me an idea on how to write this :)
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MarauderPL
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RE: MarauderPL (Axis) vs. PPetar (Sov) - All welcome

Post by MarauderPL »

I tried to replicate the opening of Mr. HardLuck, that is go heavy in the south (the whole PzGruppe gets funneled underneath the marches), quite light in the middle (only one PzGrp there, get less terrain but still pocket nearly everything there is to capture) and pretty standard top, focusing on clearing the railroad to Riga.

The motivation here is that in the south the Soviets have most of their troops, so I need the punching power to capture as many of them as possible. In the center you cant really get much better result with 2 PzGruppen comparing to 1, so why commit 2? There is of course the advantage of much faster terrain clearing, leading to the quicker infantry catch-up in the following turns, but it was my decision to go for the chance of additional pockets in the south. In the north I focused on pocket tightness instead of mass Daugava crossing, we will meet in Pskov regardless (irregardless?).

The execution went okayish, Im happy with the south even though I think I should position my Panzer Division directly near Proskurov, preventing an easy rail-out of the Soviet mech corps from the outskirts of the city. The middle went a bit worse, with one pocket being opened, due to my mispositioning of one PzDiv NW of Minsk (one hex too far?). The North Im least pleased with, I fumbled once or twice, especially with the airforce, but at least the pocket was tight. I have not yet grasped the idea of herding routing Soviet units into specific routpoints (inside not outside of a forming pocket), if anyone could share that secret most of the community would be thankful ;)
I understand the idea is to capture potential routpoints earlier and only then rout the Soviet units, but how to get to the points on the other side of the Daugava not punching through some Soviet formations?
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PPetar
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Turn2

Post by PPetar »

Turn two
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SparkleyTits
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RE: Turn2

Post by SparkleyTits »

Nice air numbers there Petar!
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PPetar
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RE: Turn2

Post by PPetar »

Thanks, but that was mostly from the displaced air bases if i recall correctly, so it was little skill mostly luck :)
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Dinglir
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RE: Turn2

Post by Dinglir »

Nice report.

That HardLuck opening is going to cause a little pain.

Good luck to you.
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HardLuckYetAgain
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RE: Turn2

Post by HardLuckYetAgain »

ORIGINAL: Dinglir

Nice report.

That HardLuck opening is going to cause a little pain.

Good luck to you.

DOH!!! I'm sorry PPetar :(. Looks like he executed the south opening pretty well though :).
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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PPetar
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RE: Turn2

Post by PPetar »

I will be buisy, so the game will be on pause for a week or so.
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PPetar
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RE: Turn2

Post by PPetar »

Thanks Dinglir :) And yeah HardLuck's oppening is tough :D
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