CMANO 1.14.3 Update - Changelog

Shifting Sands traces the history of many Arab-Israeli conflicts: from the sidelines of the Suez crisis, through the lightning Six-Day War, the guerilla-like War Of Attrition and the strategic surprise of the Yom Kippur War, all the way to the historic Osirak raid and the epic air battle over the Bekaa Valley

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Daniele
Posts: 1797
Joined: Sat Feb 07, 2015 2:27 am

CMANO 1.14.3 Update - Changelog

Post by Daniele »

Hi everybody,

Command Modern Air Naval Operations series has been updated to version 1.14.3

You can download the link from here

CMANO 1.14.3 changelog


• FIXED: Lua bug that occurs on 1% of intel updates on "The Enemy Below"
• FIXED: Not being able to progress TSS campaign after reaching the pass-score on scen #4
• FIXED: Campaign name not showing up for "The Silent Service" when browsing campaign saves
• FIXED: Torpedo hitting a sub 1000ft deeper
• FIXED: Deployed RVs from MRV-armed ICBM (not MIRV-armed) are treated as ICBMs, causing a silent null crash
• FIXED: ASW helos evaluate wrong parameter, preventing them from deploying dipping sonar on ASW Strike missions
• FIXED: Prevent helicopters from chasing after subs under ice
• FIXED: Sea Control mission adds and drops targets continously
• FIXED: Mission Editor Assigned Units display issue
• FIXED: DB Viewer launch altitude errors
• FIXED: Submarines operating on the surface were not able to use radar/ESM/periscope at high speed
• FIXED: Right-clicking on unit, while DB viewer is already open, prevents the context menu from appearing
• FIXED: When re-selecting the same unit, don't re-load the DB viewer window if it's already open
• FIXED: Ship condition in dock not being retained between saves
• FIXED: Campaign description not being editable as HTML
• FIXED: "Campaign" window slow to show up when numerous campaign-save files are present
• FIXED: RTB/Called-off problem for helicopters landing on ships
• FIXED: Repeating POSSUB messages if sub has been destroyed but torpedoes are still present
• FIXED: SM-6 going autonomous is going dumb because it is targeted at a surface ship
• FIXED: Winchester/Shotgun check is not evaluating mount damage
• FIXED: #12303 - "Primary Stores for Loadout Not Available" message when changing loadouts, despite "Unlimited Base Magazines" feature enabled
• Tweaks to submarine dive/climb rates (they now partially depend on true-water speed, so e.g. a sub at high speed will rise faster)
• AI tweak: Do not re-check bingo state of members when evaluating slow-down due to Bingo
• UI tweak: Notify player (through message log) when sub forcefully dives due to threat
• UI tweak: Added "Filter-out" and "Mark Position" to the Contacts Tool-Strip
• UI tweaks to ORBAT window:
- Positioned Group/Mission to top of nodes.
- Added +/- keys to expand/collapse nodes
• [Lua] Added method to set the current scenario's date & time (ScenEdit_SetTime)
• [Lua] Added "GetLoadout" method
• [Lua] Added .hostFacility property to unit wrapper
• [Lua] You can now apply a delta template via SE_UpdateUnit (Example: ScenEdit_UpdateUnit({guid='2cd64757-1b66-4609-ad56-df41bee652e5',mode='delta',file='new.ini'}))
• [Lua] Added property "DesiredHeading" on Lua ActiveUnit wrapper and on AddUnit/SetUnit parameters (This solves the issue where static facilities placed via Lua will always rotate to North even if explicitly placed with another heading).
• [Lua] Added method GetBuildNumber that returns the current exe build version. Scen authors can use this info to alter Lua logic depending on feature availability.
• [Lua] Added method "SE_UpdateUnitCargo"
• SBR: Added any unit damage to the delta template.
• Allow player to manually force a sub to go over the wire-breakage speed when guiding torpedoes
• Various performance tweaks

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