HQ Buildup rules

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lilnev
Posts: 8
Joined: Mon Sep 24, 2018 1:03 pm

HQ Buildup rules

Post by lilnev »

Ok, something else I can't figure out. The rules say:

Corps HQ must be within 20 movement points of rail, and hasn't moved. Check. HQ Buildup button is active.

Attached units within 5 hexes will be counted. Not check. I've got an HQ with 4 units that says it has 1 attached combat unit, and an HQ with 3 units that says it has 0 attached combat units. The units have moved and fought this turn, but they are all within 5 hexes. What am I missing?


And, second question: Deep in the strategy and tactics notes (25.1.1) it says, "the overall supply to your whole army is reduced by about 1-2% for about 2 months for every time you use it."

Is this an additional cost, not described in 20.6? Or is it an ad-hoc estimate of the consequences of drawing extra supplies from your network of city depots? If the latter, it seems an over-estimate.
(~50 Corps)*(0.015)*(8 weeks) = 6 Corps*weeks of supplies. But if it's an actual (poorly documented) cost, then HQ Buildup looks very unattractive.
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EwaldvonKleist
Posts: 2388
Joined: Thu Apr 14, 2016 3:58 pm
Location: Berlin, Germany

RE: HQ Buildup rules

Post by EwaldvonKleist »

Rules from the manual are outdated. Check "how supply works" and "an introduction in the supply system of WitE" in the library for current details. How supply works answers your question I think.
lilnev
Posts: 8
Joined: Mon Sep 24, 2018 1:03 pm

RE: HQ Buildup rules

Post by lilnev »

Thank you. I'll see if the Library's rules better describe actual gameplay....
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