Compare to WIPAE

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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JPFisher55
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Joined: Sat Nov 22, 2014 7:54 pm

Compare to WIPAE

Post by JPFisher55 »

How does this game compare to War in the Pacific Admirals Edition?
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Sardaukar
Posts: 12417
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: Compare to WIPAE

Post by Sardaukar »

Less complicated. More complicated than WitE.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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skraft16
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Joined: Fri Jul 14, 2017 4:13 pm

RE: Compare to WIPAE

Post by skraft16 »

The ground combat is much better. The air combat is generally better. it really depends on what your preference is. Naval combat (even air-to-ship) is heavily abstracted. The Axis have some cargo/transport ships, and no naval units.

You do not attack the allied task forces really (these task forces are mostly transports/cargo, but basically include cruiser/destroyer weapons to abstract the presence of naval bombardment/warships), Axis tactical/level/torpedo bombers and patrol aircraft essentially run naval interdiction missions, these increase the movement cost in the area interdicted, and that increased movement cost increases cargo/transport casualties dramatically, including damage/destruction of units if transports are sunk. The presence of operational Axis ports near Allied landing beaches/sea lanes also increases the naval interdiction levels, which simulates Axis E-Boats and light ships/minelaying. Often as the Allies, you heavily bomb nearby Axis ports before you conduct a landing, to knock out the ports and reduce the naval interdiction coming from them. There is a general very light level of naval loss baked into normal naval movement, which is to simulate submarine losses, general ship maintenance losses, hitting stray mines, etc.
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