Bug: Losing 30PP for getting a HQ killed despite using Evacuate

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TheSquid
Posts: 46
Joined: Sun May 05, 2019 8:31 am

Bug: Losing 30PP for getting a HQ killed despite using Evacuate

Post by TheSquid »

As the title says - I managed to get the entirety of the 4th Army surrounded, which was stupid, but thought I could at least try out the Evacuate card, which I played on the 4th.

The next turn, I get a message in my staff report that I've been docked a whopping 30PP for getting my HQ destroyed, with a helpful tool tip letting me know that I should evacuate HQs to stop this from happening!

The report listing the "cards played" correctly noted that I did play the evacuate card on the 4th HQ, and the HQ dutifully appeared in a nearby city. There were also no reports identifying the 4th as getting wiped out in combat or anything like that.

I guess that when the -30PP penalty was added for getting HQs killed, no check was added to see if it was evaced out?

TheSquid
Posts: 46
Joined: Sun May 05, 2019 8:31 am

RE: Bug: Losing 30PP for getting a HQ killed despite using Evacuate

Post by TheSquid »

So... this isn't getting fixed then?

Aside note: are all updates available from here, or do I have to use Steam?
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Bug: Losing 30PP for getting a HQ killed despite using Evacuate

Post by lancer »

Hi Squid,

Nope, that one was missed. Next time.

Updates turn up in both places eventually but the timing is outside of our control. Steam typically is fastest.

Cheers,
Cameron
TheSquid
Posts: 46
Joined: Sun May 05, 2019 8:31 am

RE: Bug: Losing 30PP for getting a HQ killed despite using Evacuate

Post by TheSquid »

Hey,

Thanks for the reply.

I take it this means you guys are still doing the occasional patch then? If so that's pretty awesome, since many devs don't bother fixing games past a certain point.

I ended up making a steam account already and redeemed it over there, since the discussions on there made it seem like a new patch had been released - unfortunately that turned out not to be the case.

However, if you guys are planning future patches at some point, please also have a look at these (or tell me they're working as intended, so I can move one ;)):

Goering's Luftwaffe fuel request (and what seems like an exploit) (can't post links atm, just look for a sea creature posting recently on the Steam DCB forum).

Supply question (as above).

The latter one, if not a bug, could do with some clarification in the manual. The way I read it, divisions will ask for enough supplies to enable them to regain their readiness, capped at 40% per turn. If they cannot get all that they ask for, then they dip into their stockpile to make up the shortfall, if possible; however if there is no supply shortfall then the division shouldn't be touching their supply stock, right? I always figured the supply stock was there for emergencies, when it was cut off or supply was otherwise hindered/reduced - not something that's dipped into when everything seems fine...? Or am I missing something (e.g. is the "normal" max readiness gain actually 30% even with requesting full supply, but a division can push it to 40% by using its supply stock?).

(Apologies for munging these together instead of starting separate topics - was hoping to just be able to link to the existing Steam topics).
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