Regarding the AI

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Kardinalinfant81
Posts: 11
Joined: Thu Nov 14, 2019 6:41 am

Regarding the AI

Post by Kardinalinfant81 »

Hey there,

let me first say I like the game as I liked strategic command WW1 breakthrough aswell.
Even if the following sounds a little bit frustrated with the game, im not disappointed in total and I hope,
my points can be considered in a following patch, making the game even better.


Unfortunately I'm dissapointed with the AI. In my opinion the AI makes mistakes, which could be avoided with some affort.
To give you an example, what upsets me:

1. The France AI doesn't stop to run suicide attacks against my troops in Alsace. Mostly two corpses of them attack one
of my corpses resulting in losses of 3 or 4 Points für the French and 0 Points for my Corps. The the AI stops it's attacks after that.
This makes no sense. Either the AI wanted to make just those two attacks on my unit, than I have to question why the AI wanna do this
(looking at the bad combat predictions). Or the AI wants to make a whole series of attacks (like the russian AI makes in Galicia with at least partial success)
but why does the AI stop this after two attacks? And even worse: The AI doesn't swap these two badly damaged attacking corpses so I can annihilate
them in my following turn with almost 0 losses, pushing the experience of my units and HQs.


2. Surprisingly the AI often leaves holes in its frontlines. It does at the Western front and even worse at the eastern front. I was able to trap the whole
russian Warschau-Front (at least 10 units) with two advances, one from east prussia down to the south and the other one going north between Krakau an Przemysl.
This was possible because of gaps of two or three hexes in the frontlines. If I had to fight Units there, I wouldnt have had the possibility to Advance more than
one or two hexes, but with the gaps there i could advance very deeply (4/5 Hexes). Andthis was not middle 1915 with a weakened russia, it was end 1914 and russia had
by far enough units to cover the whole frontline.


3. Apart of 2. the AI leaves often its HQs ungarded, witch is a very bad mistake. This regards especially the russian AI. In East prussia, there was an HQ
alone (no other unit in the adjacent hexes) in the first line, just one hex away of my first units. In Galicia (where russians had by far enough units to avoid this)
my austrians could leave their trenches, advancing one hex, attack the russian HQ, made some damage and retreated into their trenches, so these attacks had
absolutely no risks for my attacking units. (This was 1914 too, with no real lack of units for the russians.


4. Why does the serbian AI defend the Town of Uzice (which is completely worthless) for three or four turns with two or three corpses, while my troops where advancing
from Belgrad to Nish against almost no serbian resistance. Result: My troops have taken the mine one hex from Nish and would have taken the town with just one more turn without
snow in End 1914 (which would have borought Bulgaria into the War). The Units ad uzice became encircled and will be annhiliated on low supply. Nish will fall
in the first turn with good weather in 1915, whole Serbia will fall latest one or two turns later. With a serbian strategy defending Nish with all forces, giving up
uzice (and other worthless towns) it would have last at least two or three turns longer...
stormbringer3
Posts: 1040
Joined: Thu Jul 26, 2007 2:58 pm
Location: Staunton, Va.

RE: Regarding the AI

Post by stormbringer3 »

I've also seen the HQs placed way too close to the frontlines making them a lot easier to kill. One thing I've seen more than once is artillery firing a lot of its' ammo at a target and then the infantry adjacent to the target doesn't attack. Why use up the ammo?
shri
Posts: 305
Joined: Thu Jul 20, 2017 3:01 pm

RE: Regarding the AI

Post by shri »

Play with Expert level and when AI has more MPP and Experience, it doesn't do these mistakes.
Infact as Austria you barely hang onto the Oil Fields due to the Ferocity of the AI attacks and in France it is constant attrition which eats away most of the German MPP. Or maybe i am a terrible player.
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