I thought I'd write a sort-of AAR on modding this game. I hope this will be helpful for anyone else thinking of starting their own Strategic Command mod.
The Concept
For a long time I've wanted to create a mod based on the Harry Turtledove's Timeline-191/Southern Victory books, where the CSA won the US civil war and became a great power on the North American continent. The first series of three books in the this timeline deals with a WW1-like conflict featuring an Entente-aligned CSA and Canada battling against a Central Powers-aligned USA, and that's what I'm going to focus on in this mod.
One of the problems with Timeline-191 for me is that it depicts the CSA as powerful enough to be able to challenge the USA in industrialised warfare. In our timeline, the states that made up the CSA have, since the Civil war, always been less economically powerful than their richer northern neighbours so this seems a bit unlikely at first. However, it can be explained by technological superiority and foreign aid, and indeed this is how the books explain it. As such, in this mod, the CSA will have significant foreign trade and start with more advanced technology. Mexico will also provide assistance.
Another thing that has to be dealt with is Canada, historical sparsely populated and having an extremely long border with the USA, being able to survive years of 20th century-style warfare with their Yankee neighbours. In this mod they will receive substantial British reinforcements and help, and the St. Lawrence will be uncrossable for most of its length giving them a strong rampart against the USA.
However *Spoiler Alert* in the books the USA does eventually win the war so the US will have a significant numerical advantage and, as the war goes on, be able to mobilise massive resources from its vast interior towards crushing the CSA and Canada.
Next up: creating the map
