Act II - Uncivil Engr (J) vs. christopher1963 (A)

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Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by Uncivil Engineer »

As explained at the end of my previous AAR (Wait... what?), we've started over.

So, a whole new plan is required. My opponent seems to think an early invasion at Bataan and Port Moresby are coming. In the previous game, because of house rules on naval movement on turn 1, there was no Pearl Harbor attack. KB split and supported the Luzon and Malaya invasions. This time there will be a Pearl Harbor attack, from 7 hexes north, to keep away from any US battleships that sortee. He's limited to 3 hexes for the Pacific Fleet ships, unless already at sea. There are no naval restrictions on British, Dutch, Australian, and New Zealand units on turn 1. He may not enter any Japanese base.

So, here's the plan for December. Luzon will be mostly bypassed. Tanaka and Kanno will land at Aparri, followed by 65 Bde and a bunch of aviation support and engineers. The reformed 2 Formosa Rgt (Tanaka and Kanno) will be extracted to join 48 Div. 65 Bde will be ready to be extracted if/when he determines that the landing is a feint. 16 Div will land on Mindanao and should capture it quickly. 48 Div will load at Pescadores and head straight for Palembang. 33 Div will load at Nagasaki as soon as transports get there and join the Palembang assault, or be diverted to Mersing. 18 Div brigades will land at Kota Bharu and Kuantan on turn 1, covered by the heavy BB force, and followed by 5 Div, which will not unload. 5 Div will land at Mersing on 8 or 9 Dec, as the situation permits. The Imperial Guard Div will rail to Bangkok, load transports, and reinforce Mersing in about 10 days (I'd like to do it sooner, but it takes 3 days just to get in strategic mode to rail.) 56 Division will join the Malaya assault when they get there. 2 Div will relocate to Babeldaob, from all over the map, and assault Ambon. 4 Div is loading transports at Osaka by brigades and will assault Wake, Rabaul, and Tulagi, supported by KB after it's done with the Pearl Harbor attack. 4 Div is prepping for Noumea, but may go after Suva instead.

In China, the main objective is Sian. Minimal force will remain in the south of China to gradually force his retreat/withdrawal. I suspect that from what he learned in our last game, he may withdraw to better ground fairly quickly. He's deathly afraid of Japanese tanks (in China). Of the forces available in Manchukuo, only tanks and aviation support will be reassigned to China. Infantry division components will be reassigned to Southern Army or one of it's Armies. I expect to keep 1 Tank Div in China, while 2 Tank Div joins the forces eventually in Burma.

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Edit to correct regiment designation of Tanaka/Kanno.
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RangerJoe
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by RangerJoe »

Is the KB strike going to be on Naval first and Port strike second?

Bomb the port at the Chinese base on the coast to try and get fuel hits. The Chinese are low on fuel and that will make it worse. Maybe even send a division to get Landchow and some armour to get Urumchi. One decent and one weak armour unit should work.

Use paratroopers to capture a couple of bases past Sian when you get or are close to capturing Nanchang. Those bases are unoccupied at the beginning. The airfields there can harass Chungking as well as interfere with the flow of supplies, resources and fuel.

Use paratroopers to capture bases on Luzon, station fighters there closer to Clark and Manila, then bring out the brooms and sweep the enemy fighters away.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by Uncivil Engineer »

ORIGINAL: RangerJoe

Is the KB strike going to be on Naval first and Port strike second? Absolutely.

Bomb the port at the Chinese base on the coast to try and get fuel hits. The Chinese are low on fuel and that will make it worse. Maybe even send a division to get Landchow and some armour to get Urumchi. One decent and one weak armour unit should work.

Use paratroopers to capture a couple of bases past Sian when you get or are close to capturing Nanchang. Those bases are unoccupied at the beginning. The airfields there can harass Chungking as well as interfere with the flow of supplies, resources and fuel.

Use paratroopers to capture bases on Luzon, station fighters there closer to Clark and Manila, then bring out the brooms and sweep the enemy fighters away. Probably won't do this; my invasion at Aparri is a feint. I will withdraw if he moves in that direction. I plan to bomb the crap out of Manila and Clark, to decimate his air force, and supply, which I can do from Aparri as well as Takao. I'll come back later to take Luzon. Can't run tankers through the Luzon Strait if he controls Luzon. Well, you can, but not likely with much success. I also expect to have 5 Air Div in Cagayan in short order. With its 4 range, all bases on Mindanao can then use torpedoes (although only Cagayan and Davao will.)


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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by Uncivil Engineer »

In his last email he said he expects a split KB to support landings at Mersing and Bataan. Bataan?! He also expects an early attack on Port Moresby. My few sandbox runs have shown that the best thing for his BBs to do at Pearl is run south (to the 3 hex limit imposed by our house rule) and out of range of KB. I tried one sending KB SW of Pearl, but it ran into CA Indianapolis coming back to Pearl. The surface engagement looked ugly, but did no damage to KB, and Indy was subsequently sunk by carrier air. If he stays in port he'll get some damage; if he goes north to try to intercept KB, he'll be sunk.

Force Z can't really leave Singapore or it gets hit by the Netties at Saigon. Last time he ran it back to Colombo. I would go to Batavia and try to keep it hidden.

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HansBolter
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by HansBolter »

Or you will be sunk if he finds you in the night......
Hans

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inqistor
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by inqistor »

If you set KB planes to Naval Attack, half of them tends to not fly at all against PH in first turn, or strikes gets fragmented.

Troops at Luzon are quite bad. Where are you going to send all Tank Brigades? And you have quite a lots of SNLF units, it should be enough to keep foothold in PI.

Remember, that you have some killer artillery in Manchukuo. Like 32cm? It is cheap too.
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by Uncivil Engineer »

ORIGINAL: HansBolter

Or you will be sunk if he finds you in the night......

Are you talking about Force Z finding the Malaya invasion, or US BBs finding KB?

On Dec 7 there is only 1 naval movement phase, and it's NOT night. Day 2 is another matter, and by then KB will have disappeared.
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by Uncivil Engineer »

ORIGINAL: inqistor

If you set KB planes to Naval Attack, half of them tends to not fly at all against PH in first turn, or strikes gets fragmented.

Troops at Luzon are quite bad. Where are you going to send all Tank Brigades? And you have quite a lots of SNLF units, it should be enough to keep foothold in PI.

Remember, that you have some killer artillery in Manchukuo. Like 32cm? It is cheap too.

Good points. The tank regiments in Manchukuo will likely all be reassigned to China. 10 Tk Rgt is landing at Patani to use the major road across to Georgetown; 14 Tk Rgt will rail to Alor Star from Cambodia. Putting a few on Luzon with some SNLF is not a bad idea; there are several 60 AV SNLF units sitting around waiting for transport. The 2 parachute SNLF on Formosa will likely drop into Aparri, then drop from there 16 hexes south, which opens up a lot of the smaller Philippine islands. 1 Raid Rgt and it's planes are loading transports at Kagoshima bound for Bangkok. 38 Div at Hong Kong and it's heavy artillery will be available for Luzon in about a week, if needed.


For some reason what I wrote is not showing up, even after editing several times. It shows up in the preview, but not in the posted document. (?)

2nd edit: Now everything shows up. Go figure.
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PaxMondo
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by PaxMondo »

I like how you are thinking here. Will be interesting to watch how it all unfolds … I don't have any specific comments, but I look forward to the AAR …

PDU ON?

Pax
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by Uncivil Engineer »

ORIGINAL: PaxMondo

I like how you are thinking here. Will be interesting to watch how it all unfolds … I don't have any specific comments, but I look forward to the AAR …,

PDU ON?


Yes, PDU is on. The aircraft research plan is basically the same as the previous game, with a few more research sites for the important stuff - Rufe, Sam, Judy, Jill, Tojo, Frank, and George, and a few later year fighters. But, decided to build a few B5N1 Kates to use the available engines, before converting it to a second B5N2 Kate production facility.

I, too, am interested in how bypassing Luzon initially will turn out. I'm curious to see his reaction. That could open a whole range of possibilities.

Thanks for your interest.


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PaxMondo
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by PaxMondo »

How soon do you plan to have Frank and George in service?
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by Uncivil Engineer »

ORIGINAL: PaxMondo

How soon do you plan to have Frank and George in service?

Good question. If I knew how to estimate when a 0(30) research facility would reach 30(0), or at least guesstimate, I could provide an answer. I don't have the game open (I expect the Dec 7 turn to come back today), but there are 8 Frank and 9 George research sites, so I hope to advance both by 4 to 6 months; that would mean Frank arrival Jun-Aug 43 and George Mar-May 43. I expect Tojos in Jun-Jul 42 (achieved late Jul 42 last game with fewer sites) and A6M5 Zeroes by Sep-Nov 42.

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PaxMondo
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by PaxMondo »

A6M doesn't mean that much, nor frankly do Tojo's. Of course you build them, but they aren't game changers.


Scen 1?
9x30 on N1K should get it by 7/43 for sure, 6/43 likely, 5/43 if you are very lucky.
8x30 Frank should get it by 1/44 for sure, 12/43 likely, 11/43 if you are very lucky.

Things to think about as an IJ player with respect to air RnD:
To get Frank in Q3Y43 takes far more than 8x30 (barring precipitous luck which can happen), and to get it by the end of Q2Y43 (6/43) takes considerable focus and effort. however, the rewards of getting Frank 6/43 are stupendous. Completely negates the TBolt, and leaves IJ ruling the skies for almost another 12 months (until 2nd gen TBolt is in production and on front lines in numbers). By then you should have Frank -r which won't dominate, but will keep you even against the TBolt and the following P51D model.

After that you need your final IJA model needs to come on line (Ki83 or Ki94) which keeps you competitive against the final TBolt/Stang models. The Frank -r model still works, but the speed differential will show up in your loss ratios.

On the IJN side, its A7M. N1K is a great interim, but it isn't CV capable. A7M gets all of the IJN fighter groups up to snuff. You cannot possibly get it soon enough.

While it is very hard to do, and harder to stomach, IJ player have to face the music: their bombers sux. Really. You hate Val, I hate Val, but Judy is no help until the final model? Why, because until the final model you have to bring your brittle CV's closer than the allied CV strike range. The allies will always do that exchange. Once you have the D4Y4, you finally get back your 1 hex advantage, you can hit them at 8 hex. But the effort to get this bomber …
Then Grace, which is great, except the bombload is 2x250kg. If it was 1x500, then this would be a great bomber, but 2x250 is just so-so.
After that, Ki67, P1Y, sure they are a bit better than G3M, but let's face it: compared to the allied model, they totally sux. small bombloads, 50% of the size or less. Do you build them, sure? But invest in them? I don't know.

NF's: Randy is great, as good as anything that the allies get. But even with PDU ON, only so few groups can use them. You can only have about 150 in service MAX at a time. That's nothing. Hard to invest in something that you can only get 150 in service. A7M, you're talking at least 1000 in service at a time, and fairly easily more.
Pax
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Bif1961
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by Bif1961 »

Looking forward to your AAR as your plans come to fruition and want to see if you are quickly successful what becomes of your victory fever.
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by Uncivil Engineer »

And we're off !!

No surprises for the Japanese; well, one surprise - the naval air action at Pearl Harbor went better than expected.
Morning Air attack on TF, near Pearl Harbor at 180,107

Weather in hex: Partial cloud

Raid detected at 117 NM, estimated altitude 14,000 feet.
Estimated time to target is 43 minutes

Japanese aircraft
A6M2 Zero x 67
B5N2 Kate x 18
D3A1 Val x 27

Allied aircraft
P-36A Mohawk x 10
P-40B Warhawk x 60
F4F-3 Wildcat x 6

Japanese aircraft losses
A6M2 Zero: 7 destroyed
B5N2 Kate: 3 damaged
B5N2 Kate: 1 destroyed by flak
D3A1 Val: 2 destroyed, 5 damaged
D3A1 Val: 1 destroyed by flak

Allied aircraft losses
P-36A Mohawk: 3 destroyed
P-40B Warhawk: 4 destroyed

Allied Ships
BB Tennessee, Bomb hits 1
BB Maryland, Bomb hits 4, Torpedo hits 2
BB Arizona, Bomb hits 1, Torpedo hits 1
BB West Virginia, Bomb hits 2
BB Pennsylvania
BB Nevada, Bomb hits 1
Afternoon Air attack on TF, near Pearl Harbor at 180,107

Weather in hex: Heavy rain

Raid detected at 109 NM, estimated altitude 12,000 feet.
Estimated time to target is 46 minutes

Japanese aircraft
A6M2 Zero x 69
B5N2 Kate x 86
D3A1 Val x 25

Allied aircraft
P-36A Mohawk x 7
P-40B Warhawk x 19
F4F-3 Wildcat x 1

Japanese aircraft losses
A6M2 Zero: 6 destroyed
B5N2 Kate: 2 damaged
B5N2 Kate: 1 destroyed by flak
D3A1 Val: 1 destroyed by flak

Allied aircraft losses
P-36A Mohawk: 1 destroyed
P-40B Warhawk: 1 destroyed

Allied Ships
BB California, Torpedo hits 4, and is sunk
BB Tennessee
BB Maryland, Bomb hits 4
DD Ralph Talbot
BB Oklahoma, Bomb hits 1
BB Arizona, Torpedo hits 4, on fire, heavy damage
BB West Virginia, Torpedo hits 2
BB Pennsylvania, Bomb hits 4
BB Nevada, Bomb hits 4, Torpedo hits 1
DD Cummings

Four US battleships are reported sunk - the California is, and maybe Arizona, but 2 more is doubtful. Since they were at Pearl Harbor, but at sea, all float planes on the BBs were able to divert to Pearl. In addition, 2 DDs and a DMS were sunk near Pearl (in other action not shown here) and a midget sub got a torpedo hit on CL Helena.

KB is departing the area to the NW, will refuel, then head west to support the landing at Wake by 4 Div/A in a few days. The assault force is just leaving Osaka. The oilers will return to Yokohama after refueling KB (we wouldn't want Enterprise or Lexington to find them).



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PaxMondo
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by PaxMondo »



Good start! In my testing for day 1, this is not unusual. BUT, I can state that for a real day 1, I have never done this well.

Congrats!!!
Pax
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jdsrae
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by jdsrae »

Good luck.
May your carrier skippers avoid allied subs!
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by Uncivil Engineer »

Victory for the Imperial Empire of Japan

My opponent has surrendered after losing one battleship and having considerable damage to 4 others. He refuses to accept the result above and has requested a redo. We WIN!

Here's the redo (still waiting to hear if this is acceptable before I do Dec 8 AGAIN) -
Afternoon Air attack on Pearl Harbor , at 180,107

Weather in hex: Overcast

Raid detected at 101 NM, estimated altitude 12,000 feet.
Estimated time to target is 43 minutes

Japanese aircraft
A6M2 Zero x 75
B5N2 Kate x 117
D3A1 Val x 84

Allied aircraft
P-36A Mohawk x 18
P-40B Warhawk x 57
F4F-3 Wildcat x 6

Japanese aircraft losses
A6M2 Zero: 4 destroyed
B5N2 Kate: 10 destroyed, 8 damaged
D3A1 Val: 11 destroyed, 23 damaged
D3A1 Val: 2 destroyed by flak

Allied aircraft losses
P-36A Mohawk: 5 destroyed
P-40B Warhawk: 4 destroyed
F4F-3 Wildcat: 1 destroyed
SBD-1 Dauntless: 1 destroyed on ground

Allied Ships
BB Nevada, Bomb hits 6
BB Arizona, Bomb hits 6, heavy fires, heavy damage
BB Tennessee, Bomb hits 2
BB Oklahoma, Bomb hits 4
BB Pennsylvania, Bomb hits 1
BB Maryland, Bomb hits 4, on fire
BB West Virginia, Bomb hits 4, heavy fires, heavy damage
CL St. Louis, Bomb hits 1
BB California, Bomb hits 3
CA San Francisco, Bomb hits 1

Repair Shipyard hits 3
Airbase hits 10
Airbase supply hits 1
Runway hits 14
Port hits 7
Port supply hits 2

Stay tuned for Act III.

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Cheesesteak
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by Cheesesteak »

ORIGINAL: Uncivil Engineer

Victory for the Imperial Empire of Japan

My opponent has surrendered after losing one battleship and having considerable damage to 4 others. He refuses to accept the result above and has requested a redo. We WIN!

Here's the redo (still waiting to hear if this is acceptable before I do Dec 8 AGAIN) -


Did your opponent really do that?! [:-]

Just like the Supreme Council planned!
"Knowledge is Good" - Emil Faber
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RE: Act II - Uncivil Engr (J) vs. christopher1963 (A)

Post by Uncivil Engineer »

ORIGINAL: Cheesesteak

ORIGINAL: Uncivil Engineer

Victory for the Imperial Empire of Japan

My opponent has surrendered after losing one battleship and having considerable damage to 4 others. He refuses to accept the result above and has requested a redo. We WIN!

Here's the redo (still waiting to hear if this is acceptable before I do Dec 8 AGAIN) -



Did your opponent really do that?! [:-]

Just like the Supreme Council planned!

Yes, he did. We are playing with some house rules to simulate a more prepared response by the Allies. Basically, Brit, Dutch, Australian, and New Zealand naval units have unrestricted movement on Dec 7, but may not enter Japanese ports. US Pacific Fleet naval units can move up to 3 hexes and Asiatic Fleet subs are unrestricted, but must patrol (not lay mines), nor enter Japanese ports. The net result is full Allied CAP over Pearl Harbor, Manila, Clark Field, and Singapore. So, Japanese air losses were greater than in a historical start.
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