Southern Storm - Map making - HexDraw?

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: WildCatNL, cbelva, IronManBeta, CapnDarwin, IronMikeGolf, Mad Russian

Post Reply
JensLeugengroot
Posts: 8
Joined: Mon Jan 28, 2019 6:55 pm

Southern Storm - Map making - HexDraw?

Post by JensLeugengroot »

Hi,

will the process of generating new maps change significantly with the release of Southern Storm.
I'm asking, because I'm thinking about acquiring a license for HexDraw and don't want to bet on the wrong horse.

Thanks!

Jens
User avatar
CapnDarwin
Posts: 9528
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: Southern Storm - Map making - HexDraw?

Post by CapnDarwin »

Jens, I will ask William to answer this. A number of changes have occurred going from Red Storm to Southern Storm with the game engine and the maps.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
WildCatNL
Posts: 837
Joined: Fri Mar 27, 2009 5:21 pm
Location: Eindhoven, the Netherlands

RE: Southern Storm - Map making - HexDraw?

Post by WildCatNL »

Hi Jens,

welcome to the forum. Always good to see people interested in making maps.

I feel HexDraw is the wrong horse.

As developers, we* have switched from HexDraw to the combination of a GIS tool and an in-house map renderer to create maps.
For Southern Storm, we are using a larger palette of hex colors and hex side colors to model terrain in more detail and variety; we do not have matching HexDraw styles/art available.
Southern Storm also does no longer support manually changing hex values; all input (and changes) need to come as part of the terrain bitmap being scanned.

The GIS tool (called QGis, it is free and open-source) is more powerful, and allows quicker creation of maps, especially when based on real-world terrain. See this forum thread for a tutorial to create a Red Storm map using QGis.
It also supports quick changes in styling, so you can quickly retarget a map designed for Red Storm to be used in Southern Storm.
QGis does have a steep learning curve though. And doesn't automatically give you a pretty map to present during the game (although you could use one of the many OpenStreetMap/satellite overlays it is able to place on top of the map).
We use an in-house render tool to create the pretty maps.

Hope this helps. Let me know if you have further questions.

(*: mostly me doing the maps)

William
William
On Target Simulations LLC
JensLeugengroot
Posts: 8
Joined: Mon Jan 28, 2019 6:55 pm

RE: Southern Storm - Map making - HexDraw?

Post by JensLeugengroot »

Thanks Willam,

I took a look at the "Mod Guide 1b - Maps and Map Values Creation with QGis" and I have to say, it really looks intimidating at the first glance.
I'll give it a shot next time when I have a few days off. Thanks for the infos.

Jens
User avatar
WildCatNL
Posts: 837
Joined: Fri Mar 27, 2009 5:21 pm
Location: Eindhoven, the Netherlands

RE: Southern Storm - Map making - HexDraw?

Post by WildCatNL »

ORIGINAL: JensLeugengroot
Thanks Willam,

I took a look at the "Mod Guide 1b - Maps and Map Values Creation with QGis" and I have to say, it really looks intimidating at the first glance.
I'll give it a shot next time when I have a few days off. Thanks for the infos.

Jens

QGis (and the manual) certainly is intimidating, whereas HexDraw is easy to get into.

However, with QGis, once you master the learning curve, things become easier. With HexDraw, some easy things are easy, and some other things that should be easy are as much effort as recreating the whole map. One example being changing the whole map's elevation late in the process.

William
William
On Target Simulations LLC
Post Reply

Return to “Flashpoint Campaigns Classic”