Make missile/rocket anti-asset damage scale with range

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DTurtle
Posts: 443
Joined: Mon Apr 26, 2010 6:05 pm

Make missile/rocket anti-asset damage scale with range

Post by DTurtle »

Currently missiles and rockets absolutely murder assets in a city from a long range. If an enemy can get them within 7 or so hexes, there is nothing to be done against that.

My suggestion would be to make the damage (maybe only against assets) scale with range, so that while missiles could hit the city from 7 hexes away, they will not do enough damage (except in large enough numbers) to quickly destroy everything in the city. If they can get closer (which is easier to stop), then their damage could increase so that they can start destroying assets more easily.
bvoid
Posts: 126
Joined: Thu May 16, 2013 10:42 am

RE: Make missile/rocket anti-asset damage scale with range

Post by bvoid »

Doesn't make sense - modern weapons can be very accurate.

I'd prefer to have some more anti-missile techs, e.g. Israeli Iron Dome. Right now the only defense is shield generator at top of tree.
DTurtle
Posts: 443
Joined: Mon Apr 26, 2010 6:05 pm

RE: Make missile/rocket anti-asset damage scale with range

Post by DTurtle »

Yes, modern weapons CAN be very accurate - with good guidance and good intelligence.

Something with only inertial guidance is anything but extremely accurate. Factories, infrastructure and the like are extremely difficult to really destroy.
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Clux
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Location: Mexico

RE: Make missile/rocket anti-asset damage scale with range

Post by Clux »

ORIGINAL: bvoid

Doesn't make sense - modern weapons can be very accurate.

I'd prefer to have some more anti-missile techs, e.g. Israeli Iron Dome. Right now the only defense is shield generator at top of tree.

Yea, but remember than we are playing a game without satellites and GPS. The only way to know than x its there if its you map it, and good luck making a map of a 200x200 km ruins square where the only important thing its a factory than its less than 1x1km.
Amateurs talk about strategy. Professionals talk about logistics!
TheSquid
Posts: 46
Joined: Sun May 05, 2019 8:31 am

RE: Make missile/rocket anti-asset damage scale with range

Post by TheSquid »

ORIGINAL: Clux

ORIGINAL: bvoid

Doesn't make sense - modern weapons can be very accurate.

I'd prefer to have some more anti-missile techs, e.g. Israeli Iron Dome. Right now the only defense is shield generator at top of tree.

Yea, but remember than we are playing a game without satellites and GPS. The only way to know than x its there if its you map it, and good luck making a map of a 200x200 km ruins square where the only important thing its a factory than its less than 1x1km.

That is a really good point. Since we don't even have aerial reconnaissance in this game (yet), any intel we do have would have to be from agents or scouts on the ground. Even if they really knew what they were doing, and passed this data to others who also knew what they were doing, without even air recon (let alone GPS) we should be expecting much less accuracy for these weapons.

When they do hit something, they should be devastating for sure; but their chance to actually hit something useful should be dependent on how much intel we have on the hex in question. At the highest level of intel we should still only expect them to be as accurate as a V-rocket at best.

Which means I'd expect to lose a certain percentage (with random factors) of the population (or troops if they happen to be in the hex), with a reasonable chance to hit a building of some kind (the chance to hit a building should scale with the number of buildings in the hex and/or their level).

But we definitely need more anti-missile tech. It's really strange to have future tech like lasers and shields yet not even have the ability to build a SAM site or something at a lower tech level. Even a SAM site that misses half the missiles that are fired in the area would still be useful.

Or perhaps some AA/AAA guns - or AA lasers? When air units are finally added units with these capabilities will surely be needed just to protect other units from ground attack aircraft/choppers/hovershuttles etc.
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