Army organization for Rumanian/German offensive into Crimea

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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chuckbbq
Posts: 41
Joined: Fri Sep 21, 2012 8:53 pm

Army organization for Rumanian/German offensive into Crimea

Post by chuckbbq »

Please don't judge! I'm trying to figure out what the best situation regarding army organization is. So in 1942, I want to clear out the Crimea with 12 Rumanian Division + 4 German Divisions. Rumanians aren't able to do it by themselves, which is why I want to send a corps of German infantry. Current organization is something like this.

4 RU Div -> under 3 RU Corps
3 RU Corps -> under 3rd RU Army
3rd RU Army -> under RU High Command

4 GE Divisions -> under 1 GE Corps
1 GE Corps -> under 11th Army
11th Army -> under AGS
AGS -> under OKH

Now obviously if the Germans and Rumanians fight together, they suffer a huge penalty for being under different High Commands, 50% I think. In 1942, German Command is packed at the Army/Army Group level, so which is the best solution to avoid the penalty, and get the most bang for my buck in regards to CV?

1. Leave as is

2. Put RU Army (consisting of 3 Corps/12 Divisions) under OKH

3. Put RU Divisions under GE Corps/OKH (Leaving out GE Army/AGS as to not overload)

4. Above, but attaching to AGS which causes it to overload Command Capacity.

3. Put GE Corps (w/ 4 Divisions) under 1st Rumanian Army/RU High Command

4. Put 4 GE Divisions under new RU Corps/Army/High Command

5. Decrease to 8 RU Divisions and 4 GE Divisions and put all under RU 3rd Army.
eskuche
Posts: 1152
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

RE: Army organization for Rumanian/German offensive into Crimea

Post by eskuche »

Your best bet is #3, or #4 after AGS splits in November (?) '42.

My general setup for 1942 is 1) removal of german corps from army command chain wherever possible and to place these (in order of available space and proximity for leader rolls), under Finnish army/high command, AGN, which tends to have some space), and then OKH. This costs 16-18 AP, and if you plan ahead, you can take some infantry divisions with them. Specifically in tight fighting sections such as Moscow and the north, I place 12 or so divisions DIRECTLY under army command under my best generals (Model, Rendulic, some other infantry 8's; Guderian, Manstein; the latter can use some infantry if pushing in close proximity to them too). This is because their awesome ratings perform better than if basically any other corps commander was under them. This setup frees up 10-20 Corps to put extra reinforcements and, importantly, axis minor allies under. The average German commander (4-5 morale and infantry ratings) is equivalent to the best AMA commanders, and you have plenty of 6-7 ratings to go around using autopromotion. AMA support units are pretty much worthless until the defense stage of the war, and even then, contribute only minor CV. You should have enough AP for this in 1942.

These freed up corps can be used to push Crimea under a unified command structure. On the other hand, you could even take an entire army (6/11/17), and do what I mentioned above. You can also have one or two corps (or more!) to load up on the heavy artillery to support the main attack on Sevastopol. For example, you can have all 3-5 heavy howitzers/guns and the remainder 6 slots per command used by the M18/K18 guns with good artillery value, getting you a bonus 400-800 or so engineering/artillery value while attacking Sevastopol.
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