How to unfreeze units in the Editor?

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Floxolydian
Posts: 46
Joined: Thu Mar 25, 2021 3:02 pm

How to unfreeze units in the Editor?

Post by Floxolydian »

Hey everybody,

I want to unfreeze some of the German units in the editor ("1941 Campaign"). I've searched for it in the Manual but couldn't find anything on that specific subject.

I have found the option "Freeze Formation" in the Unit Info Dialogue. Clicking on it lets me set the "Turns Formation is Frozen". I have tried to set it to 0 or -1 or leaving it blank.

Unfortunately, the unit Counter still displays 0 MPs...

Any help would be much appreciated! [&o]

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Floxolydian
Posts: 46
Joined: Thu Mar 25, 2021 3:02 pm

RE: How to unfreeze units in the Editor?

Post by Floxolydian »

Looks like some Formations can be unfrozen by aforementioned method and some can't (21.7.). I happened to look on a unit that cannot be unfrozen. Can anybody confirm this?
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Great_Ajax
Posts: 4924
Joined: Mon Oct 28, 2002 6:00 pm
Location: Oklahoma, USA

RE: How to unfreeze units in the Editor?

Post by Great_Ajax »

After you unfreeze the unit like you did, you need to reset the MPs in the commander's report. That should fix your problem. I'm at work at the moment so I can't provide a more detailed response.
"You want mercy!? I'm chaotic neutral!"

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Floxolydian
Posts: 46
Joined: Thu Mar 25, 2021 3:02 pm

RE: How to unfreeze units in the Editor?

Post by Floxolydian »

Thank you! That did the trick!

He're are the steps to do it, if anyone wonders:

1) open commander's report (Hotkey "c")
2) In the commander's report filter for Unit Name (example "XXXV Corps") (if you don't filter it will affect all selected units' MPs)
3) click on "Editor Functions"
4) here, click "SET UNIT MP"

And oh my god does that neat little feature make our lives easier...

Thanks again, Great_Ajax!
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Great_Ajax
Posts: 4924
Joined: Mon Oct 28, 2002 6:00 pm
Location: Oklahoma, USA

RE: How to unfreeze units in the Editor?

Post by Great_Ajax »

No problem, man. If you run into any more problems, just post them here.

Trey

ORIGINAL: Floxolydian

Thank you! That did the trick!

He're are the steps to do it, if anyone wonders:

1) open commander's report (Hotkey "c")
2) In the commander's report filter for Unit Name (example "XXXV Corps") (if you don't filter it will affect all selected units' MPs)
3) click on "Editor Functions"
4) here, click "SET UNIT MP"

And oh my god does that neat little feature make our lives easier...

Thanks again, Great_Ajax!
"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer
Floxolydian
Posts: 46
Joined: Thu Mar 25, 2021 3:02 pm

How to increase Air Base size

Post by Floxolydian »

Hey there,

I don't seem to be able to figure out how to increase Air Base size in the Editor.

I have tried setting "Build Air Base" to "aircraft based" and click "Rebuild units" in the Commander's Report's Editor Functions. The Airbase "Gerdauen Air Base" (Size 1) was overloaded with aircraft at the time ("free" slots = -66).

Very much would appreciate any help [&o]
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Great_Ajax
Posts: 4924
Joined: Mon Oct 28, 2002 6:00 pm
Location: Oklahoma, USA

RE: How to increase Air Base size

Post by Great_Ajax »

Go to the locations tab and you can change the airbase size there.

Trey
ORIGINAL: Floxolydian

Hey there,

I don't seem to be able to figure out how to increase Air Base size in the Editor.

I have tried setting "Build Air Base" to "aircraft based" and click "Rebuild units" in the Commander's Report's Editor Functions. The Airbase "Gerdauen Air Base" (Size 1) was overloaded with aircraft at the time ("free" slots = -66).

Very much would appreciate any help [&o]
"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer
Floxolydian
Posts: 46
Joined: Thu Mar 25, 2021 3:02 pm

RE: How to increase Air Base size

Post by Floxolydian »

got it, thanks!!
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