Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Moderator: Joel Billings
- HardLuckYetAgain
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Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Missed playing Germany and I picked this game up with Jubjub a few hours after picking up the Soviet Game. Jubjub writings on the forum point to a very knowledgeable player so Hopefully I can at least give him a challenge. I do have to confess I am trying some things that are AD HOC musings of mine for the last two months thinking on the game.
Settings
* 1941 Campaign No Early End
* Server Game
* FOG of War: On
* Movement FOW: On
* Lock HQ support: On
* Automate AI air assist: Off
* Enhanced Player TB control: On
* No Motorization
* No Paratrooper drops
Settings
* 1941 Campaign No Early End
* Server Game
* FOG of War: On
* Movement FOW: On
* Lock HQ support: On
* Automate AI air assist: Off
* Enhanced Player TB control: On
* No Motorization
* No Paratrooper drops
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Curious to see how your AD HOC musings pan out![:D]
- HardLuckYetAgain
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
ORIGINAL: OberGeneral
Curious to see how your AD HOC musings pan out![:D]
Probably not so well

German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
ORIGINAL: HardLuckYetAgain
Missed playing Germany and I picked this game up with Jubjub a few hours after picking up the Soviet Game. Jubjub writings on the forum point to a very knowledgeable player so Hopefully I can at least give him a challenge. I do have to confess I am trying some things that are AD HOC musings of mine for the last two months thinking on the game.
Settings
* 1941 Campaign No Early End
* Server Game
* FOG of War: On
* Movement FOW: On
* Lock HQ support: On
* Automate AI air assist: Off
* Enhanced Player TB control: On
* No Motorization
* No Paratrooper drops
From personal experience, I've found JubJub to be one the best Russian Players out there, including numerous games of WiTe.
Your in for a challenge!
- HardLuckYetAgain
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
ORIGINAL: Stephan61
ORIGINAL: HardLuckYetAgain
Missed playing Germany and I picked this game up with Jubjub a few hours after picking up the Soviet Game. Jubjub writings on the forum point to a very knowledgeable player so Hopefully I can at least give him a challenge. I do have to confess I am trying some things that are AD HOC musings of mine for the last two months thinking on the game.
Settings
* 1941 Campaign No Early End
* Server Game
* FOG of War: On
* Movement FOW: On
* Lock HQ support: On
* Automate AI air assist: Off
* Enhanced Player TB control: On
* No Motorization
* No Paratrooper drops
From personal experience, I've found JubJub to be one the best Russian Players out there, including numerous games of WiTe.
Your in for a challenge!
Oh, I could tell from his conversations on the forum. But in WITE I don't ever recall a Jubjub so would have to have gone by a different name at least. I sux at this game so I am sure he will kick my butt

German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
At least the Air War is going fairly decent so far. Pretty close to finishing movement so these numbers will be pretty close to end total.
BTW, I did not have a loss of a SINGLE bomber this 1st turn!!!
(I did the same thing in this game https://www.matrixgames.com/forums/tm.asp?m=4993481 a few months ago, in that game I bombed with Hungarians and Rumanians too but in this game I did not)

BTW, I did not have a loss of a SINGLE bomber this 1st turn!!!
(I did the same thing in this game https://www.matrixgames.com/forums/tm.asp?m=4993481 a few months ago, in that game I bombed with Hungarians and Rumanians too but in this game I did not)

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
including numerous games of WiTe.
I believe Stephan is referring to his games in WITE2. I didn't play a ton of the original.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Still moving a few units but overall losses for the turn


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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Not going to bore everyone with another T1 write-up. I believe at this point the deposition of forces are pretty relevant of where they can go. I will jump into this AAR beginning with Turn 2.
Weather!!!

Weather!!!

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 2 Beginning of Turn
Events
Hmmmmm, circled in orange two free VP's for me? Thank you much! May I have some more please.

Events
Hmmmmm, circled in orange two free VP's for me? Thank you much! May I have some more please.

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 2 Beginning of Turn
Soviet Bombing
Soviet players love to do it. It has negligible effects for air-frames lost. Like this bombing pattern in the north. I can just circumvent the interdiction and use the roads to bypass these interdiction hexes with combat units. /shrug I will take the (10) unescorted Soviet bombers losses

Soviet Bombing
Soviet players love to do it. It has negligible effects for air-frames lost. Like this bombing pattern in the north. I can just circumvent the interdiction and use the roads to bypass these interdiction hexes with combat units. /shrug I will take the (10) unescorted Soviet bombers losses


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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 2 Beginning of Turn
Soviet Bombing in the South
Interdiction in the South, circled in orange, was better placed. But at the cost of 39 un-escorted bombers. To me it isn't worth it for the effects rendered. But hey only the Soviet player can answer that question themselves.
Circled in blue is the Soviet front line. I really don't have to recon here in the South so I won't. I am playing the South much different than all my other games. This is one of my "AD HOC musings" I had and playing it according to that musing. I hope it pans out the way I envisioned, time will tell.

Soviet Bombing in the South
Interdiction in the South, circled in orange, was better placed. But at the cost of 39 un-escorted bombers. To me it isn't worth it for the effects rendered. But hey only the Soviet player can answer that question themselves.
Circled in blue is the Soviet front line. I really don't have to recon here in the South so I won't. I am playing the South much different than all my other games. This is one of my "AD HOC musings" I had and playing it according to that musing. I hope it pans out the way I envisioned, time will tell.

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 2 Beginning of Turn
Center
Hmmmm, is Jubjub playing close in the center? Will have to set up a Recon directory to find out.

Center
Hmmmm, is Jubjub playing close in the center? Will have to set up a Recon directory to find out.

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 2 Beginning of Turn
HQ's forgotten?
I just want to point out you can game the system by having your HQ displaced by German units and the leader has a high chance of getting killed in the displacement. Thus you could get a better or worse leader. I tested this before I left two months and the leader death from displacement was pretty high and don't know if this was looked at in the time I was gone. But I do hope Jubjub doesn't have good leaders in those HQ's because they could die too
If Jubjub displaced them from inside pockets to where they are now then in my opinion it would have been better to just leave them in the pocket.

HQ's forgotten?
I just want to point out you can game the system by having your HQ displaced by German units and the leader has a high chance of getting killed in the displacement. Thus you could get a better or worse leader. I tested this before I left two months and the leader death from displacement was pretty high and don't know if this was looked at in the time I was gone. But I do hope Jubjub doesn't have good leaders in those HQ's because they could die too

If Jubjub displaced them from inside pockets to where they are now then in my opinion it would have been better to just leave them in the pocket.

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 2 Beginning of Turn
Gulf of Riga
Gulf of Riga in Soviet hands easily. I guess it is time to bring up the Hungarians and Slovkians(I'm sure Bobo can fix my spelling on this) Fighters for some kills ;-P Maybe even some Rumanians.
Soviets lost
17 fighters and 13 bombers
Not too bad for the result of keeping ports shut

Gulf of Riga
Gulf of Riga in Soviet hands easily. I guess it is time to bring up the Hungarians and Slovkians(I'm sure Bobo can fix my spelling on this) Fighters for some kills ;-P Maybe even some Rumanians.
Soviets lost
17 fighters and 13 bombers
Not too bad for the result of keeping ports shut

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 2 Beginning of Turn
Now to work on my Air Directives for the turn. Will be back in a bit when I am finished.

Now to work on my Air Directives for the turn. Will be back in a bit when I am finished.

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 2
Air Phase Combat Losses
Ran heavy and suffered higher losses than normal

Air Phase Combat Losses
Ran heavy and suffered higher losses than normal


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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 2 (Real time, doing the turn)
Recon Results where I want to go.

Recon Results where I want to go.

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 2 Real time analysis of Pskov
* The LIME circle Tank Division should be easy to move with a PZ with Flamm support. The lime infantry may take a PZ and moto but should be doable 2nd turn of the game in a lvl 2 fort.
* Whatever is in the RED circle area can make or break this whole thrust.
* Blue is 100% just a HQ. I recon'd pretty well so I should be seeing everything there is. Should be open field behind that this early in the game. I hope.
* The yellow X makes this defense prone to opening up. Main reason I am trying this.
Here goes nothing...

* The LIME circle Tank Division should be easy to move with a PZ with Flamm support. The lime infantry may take a PZ and moto but should be doable 2nd turn of the game in a lvl 2 fort.
* Whatever is in the RED circle area can make or break this whole thrust.
* Blue is 100% just a HQ. I recon'd pretty well so I should be seeing everything there is. Should be open field behind that this early in the game. I hope.
* The yellow X makes this defense prone to opening up. Main reason I am trying this.
Here goes nothing...

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 2 Real time update
Got to get rid of some minor blockers first. I want them to retreat to the NW and not NE. WITE2 is more random on the retreats so here is to hoping they don't go NE. X fingers.
P.S. I normally surround these and force surrender the next turn. But I am in a hurry here so they get the ax this turn, lol.

Got to get rid of some minor blockers first. I want them to retreat to the NW and not NE. WITE2 is more random on the retreats so here is to hoping they don't go NE. X fingers.
P.S. I normally surround these and force surrender the next turn. But I am in a hurry here so they get the ax this turn, lol.

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