There is an issue in setting a corps/unit objective to a hex which contains a banner (town name) graphic:
If you try to 'Set Objective' to a hex which has a town name graphic overlaid, then the objective will be set instead to that named town hex itself (one hex lower on the map).
It's not a big issue, as it is solved by turning off 'Map Names' whenever you need to select a hex with a banner graphic overlaid.
In the image I have tried to 'set objective' for HOHENZOLLERN to the hex (66,09) situated under the NIKOLSBURG banner, but the game selects the NIKOLSBURG town hex (66,10) itself, one hex lower on the map.
This 'Set Objective' / over town banners problem mostly goes unnoticed as it's only a small error, but in the 'Crisis on the Danube' scenario, when attempting to set an objective to the hex on the North side off the river (65,17), where the VIENNA banner is displayed, the game sets the objective as VIENNA itself, but with the bridges down, the AI then plots a long diversion route, either through KREMS, or PRESSBURG.
This applies where there is a road leaving a town to the North, as the next road hex is under the town name banner and this applies in all versions of the game and with all selections of graphics, stock issue, or mods.
