Mining Stations

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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lanman
Posts: 16
Joined: Mon Jun 01, 2020 6:53 pm

Mining Stations

Post by lanman »

Hello All,

Hope all are well!

I was hoping someone could enlighten me on the difference between building a mining station using your construction ship, and choosing to build one by using the icon on the mining location in the New Mining locations list; the one that says private economy expense. Which is better, or in what situation is one better than the other?

Thanks!
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Spidey
Posts: 455
Joined: Sun Dec 08, 2013 11:39 am

Re: Mining Stations

Post by Spidey »

If you tell a specific construction ship to build a mining base then that specific construction ship will build the base.

If you just click the button to have a base added to construction queue then the game will pick a construction ship among those that have automation set to either "mining stations" or "fully automate".

I am not sure the extent to which the game considers proximity to the task when selecting a construction ship for a job, but I suspect it is limited. Meaning the construction ship might be on the wrong end of your territory and have to cover a lot of ground to get to the construction task.

Edit: I should add that in my personal view, as someone who likes a fair bit of hands-on control (and who used to play DWU on mostly manual), the lack of an individual order queue for construction ships has made me lazy. I just put them all on fully automated and click the "build stuff here" button.

In the very early game, there might be a point to micromanage but a bit further into the game it just doesn't strike me as being worth the bother. It might be inefficient for the empire, but that is a small price that my underlings are more than happy to pay for my added convenience.
Last edited by Spidey on Tue Mar 15, 2022 9:56 pm, edited 1 time in total.
lanman
Posts: 16
Joined: Mon Jun 01, 2020 6:53 pm

Re: Mining Stations

Post by lanman »

Ok understood. Thanks so much for the reply!

Cheers!
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SirHoraceHarkness
Posts: 522
Joined: Sun May 17, 2015 5:29 pm

Re: Mining Stations

Post by SirHoraceHarkness »

It's been a bit tricky learning the new automation rules because so much of it was changed from the way it was implemented in DWU. Getting the hang of it though.
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