[1.0.2.0]Nebula issues

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zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

[1.0.2.0]Nebula issues

Post by zgrssd »

I have one general issue:
Nebulas are not properly identified on the Map.
I have no idea where exactly you need to go to find out what kind of nebula that is, but it is clearly way too far.

I also have a specific issues:
I can not build anything in one location, because the Storm keeps desintegrating the ship before any work can be done!
In the savegame, look at the Greer Spaceport, Adoba System, pretty much dead center of hte map.

Queue a Troop Transport. It will instantly explode due to storm damage.

Note that this is not a unisveral, as larger things do still seem to finish construction.
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wamaye04
Posts: 34
Joined: Wed Dec 16, 2020 5:16 pm

Re: [1.0.2.0]Nebula issues

Post by wamaye04 »

There is an overlay that identifies nebulas. Also, in the galactopedia it identifies it by color what they are.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: [1.0.2.0]Nebula issues

Post by zgrssd »

wamaye04 wrote: Wed Mar 16, 2022 7:54 pm There is an overlay that identifies nebulas. Also, in the galactopedia it identifies it by color what they are.
Color coding requires them being properly identified.
They are not properly identified. So they are not color coded.

That was the issue.
wamaye04
Posts: 34
Joined: Wed Dec 16, 2020 5:16 pm

Re: [1.0.2.0]Nebula issues

Post by wamaye04 »

zgrssd wrote: Wed Mar 16, 2022 8:05 pm
wamaye04 wrote: Wed Mar 16, 2022 7:54 pm There is an overlay that identifies nebulas. Also, in the galactopedia it identifies it by color what they are.
Color coding requires them being properly identified.
They are not properly identified. So they are not color coded.

That was the issue.
Oh, was it? I thought the issue was..
"I have no idea where exactly you need to go to find out what kind of nebula that is," ..
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: [1.0.2.0]Nebula issues

Post by zgrssd »

wamaye04 wrote: Thu Mar 17, 2022 11:17 am
zgrssd wrote: Wed Mar 16, 2022 8:05 pm
wamaye04 wrote: Wed Mar 16, 2022 7:54 pm There is an overlay that identifies nebulas. Also, in the galactopedia it identifies it by color what they are.
Color coding requires them being properly identified.
They are not properly identified. So they are not color coded.

That was the issue.
Oh, was it? I thought the issue was..
"I have no idea where exactly you need to go to find out what kind of nebula that is," ..
Which is different how?
Gazzzz
Posts: 4
Joined: Sun Mar 20, 2022 11:54 pm

Re: [1.0.2.0]Nebula issues

Post by Gazzzz »

Im having same issue. Im trying to build spaceports on colonized worlds in a gravitic storm. Every time i try it blows up in my face. Ive tried letting a constructor ship build it with same result. The spaceport design im trying to build should be able to deal with a gravitic storm. Odd thing is that they build a research base in system with no problem. I seem to recall that ive found the Ackdarian ancient homeworld before where i didnt have issues with building a spaceport if my memory serves me right.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: [1.0.2.0]Nebula issues

Post by zgrssd »

Gazzzz wrote: Tue Mar 22, 2022 7:29 pm Im having same issue. Im trying to build spaceports on colonized worlds in a gravitic storm. Every time i try it blows up in my face. Ive tried letting a constructor ship build it with same result. The spaceport design im trying to build should be able to deal with a gravitic storm. Odd thing is that they build a research base in system with no problem. I seem to recall that ive found the Ackdarian ancient homeworld before where i didnt have issues with building a spaceport if my memory serves me right.
My guess is that they need to build more then 7HP worth of Hull before the first damage tick.

If they do, they can continue. As they out-build the damage from then on.
If they fail, it explodes.
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