Teleporting LCU?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Runnersan
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Joined: Wed Jun 11, 2008 5:37 pm

Teleporting LCU?

Post by Runnersan »

Hello.
I encountered strange bug and I don't know hot to repair it.

My LCU, whole infantry regiment was moving from Taung Gyi towards Pegu. One turn he is on the way, and on the next day regiment is in Bangkok.
Is there any way I can avoid bug or repair it?
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JeffroK
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Re: Teleporting LCU?

Post by JeffroK »

Very Interesting!!

Are you able to check if this is the result of the unit being withdrawn and arriving as a reinforcement?

Are you playing a mod?
Interdum feror cupidine partium magnarum Europae vincendarum
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BBfanboy
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Re: Teleporting LCU?

Post by BBfanboy »

That's a teleport of 12 hexes - which has to be a data error - i.e. it got scrambled during the read/write or transmission operations of the computer. I have seen other players in PBEMs report this with their own TFs teleporting (the AI is allowed to teleport units if you are playing against the computer). It is very rare.

You can sometimes get a unit that appears to be marching to a particular hex side suddenly, at the point it is crossing to the next hex, show up in a different hex that still adjoins the one it left (i.e. it crossed a different hex side). That usually happens when the hex side it was moving towards was open, and then the enemy closed it before your unit got across. That is not the same as teleporting, just the AI trying to translate the forward movement to a crossable hex side.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Runnersan
Posts: 140
Joined: Wed Jun 11, 2008 5:37 pm

Re: Teleporting LCU?

Post by Runnersan »

JeffroK wrote: Sat Mar 26, 2022 9:08 pm Very Interesting!!

Are you able to check if this is the result of the unit being withdrawn and arriving as a reinforcement?

Are you playing a mod?
I'm playing PBEM using DaBigBabes-B mode. Unit is not arriving as reinforcments or being withdrawn. She was marching towards enemy with other units. All the rest arrived to target location as was planned.
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Runnersan
Posts: 140
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Re: Teleporting LCU?

Post by Runnersan »

BBfanboy wrote: Sat Mar 26, 2022 9:09 pm That's a teleport of 12 hexes - which has to be a data error - i.e. it got scrambled during the read/write or transmission operations of the computer. I have seen other players in PBEMs report this with their own TFs teleporting (the AI is allowed to teleport units if you are playing against the computer). It is very rare.
My opponent created new file and turn was recalculated but Regiment still teleports to Bangkok. Unfortunately this teleportation hurts my plans and is problem for me. Is there any way I can avoid this?
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BBfanboy
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Re: Teleporting LCU?

Post by BBfanboy »

Runnersan wrote: Sat Mar 26, 2022 9:23 pm
BBfanboy wrote: Sat Mar 26, 2022 9:09 pm That's a teleport of 12 hexes - which has to be a data error - i.e. it got scrambled during the read/write or transmission operations of the computer. I have seen other players in PBEMs report this with their own TFs teleporting (the AI is allowed to teleport units if you are playing against the computer). It is very rare.
My opponent created new file and turn was recalculated but Regiment still teleports to Bangkok. Unfortunately this teleportation hurts my plans and is problem for me. Is there any way I can avoid this?
I am guessing there could be a bad spot on your hard drive at that point in the game save data. You are Japanese so you initiate the file transfers, right? Is there a way you can make another copy of the transfer file without copying the corrupted one? If you saved at several steps while preparing your turn you would not have to redo everything. If your opponent receives your turn file and saves it on his hard drive, he could also be the one with a bad spot on his drive.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
GetAssista
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Re: Teleporting LCU?

Post by GetAssista »

Runnersan wrote: Sat Mar 26, 2022 9:23 pm My opponent created new file and turn was recalculated but Regiment still teleports to Bangkok. Unfortunately this teleportation hurts my plans and is problem for me. Is there any way I can avoid this?
First try changing the unit's destination. If you pick one along the path the unit is taking then marching progress would not be lost.
If first option fails then you can always cancel the movement then start it again the next turn
Runnersan
Posts: 140
Joined: Wed Jun 11, 2008 5:37 pm

Re: Teleporting LCU?

Post by Runnersan »

GetAssista wrote: Mon Mar 28, 2022 1:50 pm
Runnersan wrote: Sat Mar 26, 2022 9:23 pm My opponent created new file and turn was recalculated but Regiment still teleports to Bangkok. Unfortunately this teleportation hurts my plans and is problem for me. Is there any way I can avoid this?
First try changing the unit's destination. If you pick one along the path the unit is taking then marching progress would not be lost.
If first option fails then you can always cancel the movement then start it again the next turn
Ha that might be good idea. Unfortunately, we moved forward with our game, assuming that brave crew of NCC Enterprise intervened in evil japanese plans.
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