I recently used the Breakdown unit command forhaving more assets to create pockets. As the rules are now breaking down units take a whole turn. So you basically loose very much time.
I question that and would like to share my opinion. Breaking down a regiment in 3 Batallions should be able without such a big penalty as in reality the unit is already broken down. The 3 batalions of a regiment are organically there so I see no point of such a high time penalty.
Yes you can argue that there is some bureaucracy burden for example writing new orders and stuff. But in the military organization even if a commander orders a regiment to move/attack/defend the bureaucracy would be also there as there have to be written also new orders for the batallion commanders. So for me it makes not much sense to have a regiment stop a whole turn just to get them broken down, as they are already broken down.
I hope I could somehow explain what I mean, and I am looking forward to get some takes from other players. Maybe I am totally wrong and biased towward lesser corst as it would help me in my ongoing game

-Der Hobbygeneral