CW Units Halved in Attack When They Shouldn't Be.

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rkr1958
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CW Units Halved in Attack When They Shouldn't Be.

Post by rkr1958 »

AUS 8-4 mot & 7-3 inf are attacking; however their factors are halved. Total factors attacks are 4+3.5+2(USMC 1st mar div)=9.5. The Weather is fine.
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Ronnie
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rkr1958
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CW Units Halved in Attack When They Shouldn't Be.

Post by rkr1958 »

4.4.1 (debug) game file.
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Ronnie
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eouellet
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Re: Attacking CW Units halved. Is this right?

Post by eouellet »

This does not seem right. Unless there is a fort built on that hexside (option 5)? Does not look like it.

Here is the descriptons from the rules, and none applies in this situation:

Terrain
Halve the combat factors of a MTN unit that attacks across an alpine
hexside. No other land unit can attack across an alpine hexside.

MAR units are halved attacking across a lake or all-sea hexside. No
other land units can attack across a lake or all-sea hexside (except at
straits).

All land units are halved attacking across a river or canal.

MAR units’ factors are not affected by attacking across a straits hexside
or by invading. All other land units are halved attacking across a straits
hexside or invading.

Third the combat factors of a unit that attacks into a fort hex across a fort
hexside. There is no effect when you attack out of a fort hex. A fort hex
is destroyed permanently when control of the hex changes.

A unit that attacks across a river and a printed fort hexside is both halved
and thirded (i.e. it has only a sixth of its combat factors).

A unit that invades across a printed fort hexside (this only applies to
Singapore) is also halved and thirded. A MAR unit would only be
thirded.

AfA/MiF option 5: Forts you build (see 22.4.9) only halve, not third,
the attacker. Attacking or invading across both a river and a built fort
only quarters, not sixths, the attacker.

A PARA that drops into a hex is not attacking across any hexside.
Therefore you don’t halve or third its factors due to a river, canal or fort
hexside.
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Courtenay
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Re: Attacking CW Units halved. Is this right?

Post by Courtenay »

It is probably the case that there is an error in MWiF data base, and that MWiF thinks that there is a river there. Nobody noticed because no one has ever attacked that particular hex before.

There has been one other error in the MWiF data base before -- MWiF at one point thought the hexside due east of Bangkok was an all sea hexside.
I thought I knew how to play this game....
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Joseignacio
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Re: Attacking CW Units halved. Is this right?

Post by Joseignacio »

The game is probably considering some of the neighbouring straits like being connecting these hexes, but it is not the case. This is a photo of one of my games, don't pay attention to the climate shown...
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rkr1958
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CW Units Halved in Attack When They Shouldn't Be.

Post by rkr1958 »

Thanks guys. Then I'll retitle this as a bug and leave it for Steve.
Ronnie
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Re: CW Units Halved in Attack When They Shouldn't Be.

Post by Shannon V. OKeets »

rkr1958 wrote: Mon May 02, 2022 3:46 pm Thanks guys. Then I'll retitle this as a bug and leave it for Steve.
The map does not display the river that borders the hex (108, 153) to its NE and East. The data file for Hexside Borders does include the river. Hence the divide by 2 for the attacking Australian corps.

Sorry about that. :oops: Changing the graphics for the map is too complicated to warrant making the change.
Steve

Perfection is an elusive goal.
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paulderynck
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Re: CW Units Halved in Attack When They Shouldn't Be.

Post by paulderynck »

Instead of changing the graphics, can the river be deleted from the map files?
Paul
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