The main purposes of this AAR is to dive deep into the CSVN CSEE (Campaign Series Event Engine); Lua scripting; the SAI (Scripted AI) and the EAI (Engine AI), and how they work in tandem (with an assist by the AAI (Adaptive AI)).
(Also to showcase the game's many features; to explain some of the finer points of game play; to post some pretty screenshots; and to have some fun. It all goes without saying?)
(Additional commentary (and discussion) of a more general or technical nature will be posted here: https://www.matrixgames.com/forums/view ... 4#p4996754.)
For this AAR, I have decided to play, and to Lua script, the scenario VN_550921_Rung_Sat. This is the follow-up to the VN_550429_Saigon scenario. Together, these two scenarios cover the early years of South Vietnam's Civil War period, when the political situation in the south was sorting out after the French had lost the First Indochina War, and before the Viet Cong (assisted by the North Vietnamese) began vying with the Government of South Vietnam for military and political supremacy.
VN_550429_Saigon Scenario Information
29 April, 1955
[Saigon, South Vietnam]: [SIDE A / H2H] [HIS] [CSL]:
Prime Minister Ng Dinh Diem issued an ultimatum for the private army of the Binh Xuen organized crime syndicate to surrender their arms and come under state control in early 1955. The Binh Xuyen was a private army within the Vietnamese National Army, as decreed by Emperor Bao Dai and was funded with revenues from legally running brothels and casinos.
The group consisted of five battalions and armed with similar weapons as the VNA. In reaction to Diem's call, elements of the Binh Xuyen attacked the VNA Headquarters in Saigon, beginning a series of engagements throughout the city.
As the VNA funneled more forces into the city, house to house fighting became prevalent. The Binh Xuyen was pushed into the Cholon District, where they had their fortified headquarters established.
Eventually the VNA was forced to use heavier artillery, destroying much of the Cholon District, causing hundreds of deaths and displacing thousands.
Seeing their position as being untenable, the Binh Xuyen escaped south into the Rung Sat Swamp.
[NOTE: The Binh Xuyen Forces are portrayed with US armed Viet Cong platoons]
VN_550921_Rung_Sat Scenario Information
After the fighting in Saigon, the Binh Xuen had fled to the Rung Sat Swamp, southeast of the city. While the Government forces were occupied in the Mekong Delta, dealing with Hoa Hao, the Binh Xuen continues to harass shipping and attack government outposts in the area.
As this impeded shipping movements along the Saigon River the government was forced to take military action, under the name Operation HOANG DIEU.
The objectives of the operation were to destroy the remaining forces of the Binh Xuen, including their bases and supplies, and to clear the Saigon River and restore normal commercial waterway traffic.
Composing of an assortment of Infantry, Airborne and Marines in Naval Assault Groups, the Rung Sat area was surrounded and systematically combed through to hunt down the remaining Binh Xuen forces. Airborne forces landed on the northern end of swamp to secure the area for the supporting artillery assets that would assist the operation.
Notorious for pirate activities, the mangrove forest became known as the "Forest of Assassins"
[NOTE: The Binh Xuyen Forces are portrayed with US armed Viet Cong platoons]
Why this scenario? (The Rung Sat one.)
- It is big, rich with possibilities. The map is huge, the forces considerable.
- It is varied. Ground combat, of course, but also paratroop drops, riverine assaults, airstrikes, etc.
- The Side A VNA (Vietnamese National Army) and Side B BX Army -- both sides are scripted.
- Although well developed, the VN_550921_Rung_Sat.lua file could stand some improvement, and is not quite finished. I Lua scripted Rung Sat a couple of years ago, before many CSEE functions and coding/debugging techniques were available or fully developed. At the time, the new airstrike system was not implemented at all. Even though aircraft were later included in the scenario, their use was not scripted. (A human player can make good use of them, of course.) As of now, the scenario plays pretty well (especially as human played Side A), but game play could be better.
In this AAR, I [the human] will not be playing either side. The AI will play itself!
Scripting this scenario, watching it play out, with plenty of backtracking and replays and revisions and second thoughts and third and fourth ... tries -- this should be fun!
Or it might end in disaster. Let's find out!