Tile editor question

Moderator: AlvaroSousa

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PanzerMike
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Tile editor question

Post by PanzerMike »

Hi Alvaro,

Can you tell me 2 things:
1) What exactly does the Small Island option do? I think it triggers the naval blockade possibility?
2) I think you once explained it, but can't find it anywhere, can you explain the working of the [+] options in the lower left corner.
Blue [+] = ocean
Blue [+] and Green [+] = coastal
Green [+] = land
The Yellow [+] in the middle = connected in the center
The periferal [+] are land connections to adjacent hexes

What does connected in the center mean ? What does it do?

Thanks!
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AlvaroSousa
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Re: Tile editor question

Post by AlvaroSousa »

Those should not be touched really. The 6 yellow surrounding are the tile connections.

green = land
blue = water
center yellow = greater than 50% land tile used for naval movement purposes. If the tile is > 50% land navies can't move into it.

tile #5 and #7 should be all 6 yellow on if you want to add a landing zone like tile #6 is which is the Azores

WP2 has a mountain of tiles and plenty of open spots for custom tiles like Malta or Gibraltar.
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AlvaroSousa
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Re: Tile editor question

Post by AlvaroSousa »

Small island means the blockade feature of 1 ship.
Creator Kraken Studios
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Designer Strategic Command
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PanzerMike
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Re: Tile editor question

Post by PanzerMike »

Thanks. And some preview of what will be in WP2 is more than welcome :mrgreen:
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AlvaroSousa
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Re: Tile editor question

Post by AlvaroSousa »

I havent even started that yet. Right now just working on the new game with the base engine.

The major thing is single capital ships and divisions in corps.
Reworked convoy and supply system to give players more control with less micromanagement will also be in it.

Better A.I. I hope. It is really hard to write an A.I. for this kind of game. Especially the naval aspect.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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PanzerMike
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Re: Tile editor question

Post by PanzerMike »

And we need chrome! Shiny things! Atmosphere! At the very least open everything up, so that modders can do their stuff. Think in terms of General portraits, battleship pictures when clicking on s unit, pictures that can be associated with hexes, etc. If you don't put in the artwork that's fine, others will if you just enable it
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AlvaroSousa
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Re: Tile editor question

Post by AlvaroSousa »

Ships will be types so I will have at least silhouettes

Generals I have to find an easy way to get pics for them.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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