Official Strategic Command Tournaments
Moderators: MOD_Strategic_Command_3, Fury Software
- Hubert Cater
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- Joined: Mon Jul 22, 2013 11:42 am
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Official Strategic Command Tournaments
The point system is as follows:
1) Victory Conditions - Map situation is in effect right from the get go, e.g. current victory conditions are weighed into the score, and of course victory conditions change from the start of the campaign to the finish.
CAMPAIGN SCORING (VICTORY CONDITIONS)
100 MAJOR
75 MINOR
50 STALEMATE
2) Kills Ratio - The strength point losses in MPPs you inflict on your opponent relative to the strength point losses in MPPs he inflicts upon you.
3) National Morale Ratio - National Morale of all your major nations on your side, including those that have surrendered (those that have surrendered will have 0 NM applied to the formula) relative to 100% will factor in to the score
4) MPP Growth - Current total MPPs relative to your at start home MPPs for all major nations on your side will factor into the score as well, e.g. if you are expanding and your opponent is contracting, you are doing better with this factor than he will be etc.
* * *
The major portion is the current victory conditions, e.g. item 1), while items 2) to 4) will push that score a bit higher or lower depending on how you are doing.
Scores are relative to 100 points, and if you are in a MAJOR VICTORY position which equals 100 Victory points, then you can certainly push higher than 100 points if you are also doing very well in the other categories, or push a bit lower if you did not do so well and paid a heavy toll to get there. Doing well also generally means your score is pushed higher while your opponents score is pushed lower, and vice versa.
* * *
If your opponent does not play then they would be kicked from the next round and you would collect the BYE points of 75 per game.
* * *
Once it begins, you can access your Tournament games by entering the PBEM area, and then clicking on the Tournament button at the bottom right of the screen.
1) Victory Conditions - Map situation is in effect right from the get go, e.g. current victory conditions are weighed into the score, and of course victory conditions change from the start of the campaign to the finish.
CAMPAIGN SCORING (VICTORY CONDITIONS)
100 MAJOR
75 MINOR
50 STALEMATE
2) Kills Ratio - The strength point losses in MPPs you inflict on your opponent relative to the strength point losses in MPPs he inflicts upon you.
3) National Morale Ratio - National Morale of all your major nations on your side, including those that have surrendered (those that have surrendered will have 0 NM applied to the formula) relative to 100% will factor in to the score
4) MPP Growth - Current total MPPs relative to your at start home MPPs for all major nations on your side will factor into the score as well, e.g. if you are expanding and your opponent is contracting, you are doing better with this factor than he will be etc.
* * *
The major portion is the current victory conditions, e.g. item 1), while items 2) to 4) will push that score a bit higher or lower depending on how you are doing.
Scores are relative to 100 points, and if you are in a MAJOR VICTORY position which equals 100 Victory points, then you can certainly push higher than 100 points if you are also doing very well in the other categories, or push a bit lower if you did not do so well and paid a heavy toll to get there. Doing well also generally means your score is pushed higher while your opponents score is pushed lower, and vice versa.
* * *
If your opponent does not play then they would be kicked from the next round and you would collect the BYE points of 75 per game.
* * *
Once it begins, you can access your Tournament games by entering the PBEM area, and then clicking on the Tournament button at the bottom right of the screen.
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Re: Official Strategic Command Tournaments
Thanx for the info
I'm somewhat motivated to participate after a loooooooong brake and now introducing new players to the game.
Any estimations when it may begin?
Mika
I'm somewhat motivated to participate after a loooooooong brake and now introducing new players to the game.
Any estimations when it may begin?
Mika
"Oderint, dum metuant."
Re: Official Strategic Command Tournaments
Is there a tournament going on right now?
-
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Re: Official Strategic Command Tournaments
Click 'Community' and 'Tournaments' from the headings ('Store' et al.) and you can see all tournaments that are running or upcoming.
ORB & CROWN Fantasy Warfare Mod for Strategic Command
Download for War in Europe or World at War - YouTube - Discord
Download for War in Europe or World at War - YouTube - Discord
Re: Official Strategic Command Tournaments
Ok thanks. They seem to be all finished and nothing upcoming
Re: Official Strategic Command Tournaments
+ The autosave feature in the tournament is not working. I play, and on the first autosave, I get a communication error.
I have matrixgames.com on a constant ping, and I'm not dropping packets, nor is the latency above 94 ms.
I still contend it is a feature that makes the games less enjoyable.
I have matrixgames.com on a constant ping, and I'm not dropping packets, nor is the latency above 94 ms.
I still contend it is a feature that makes the games less enjoyable.
Birdman
It's just like shooting squirrels, only these squirrels have guns
It's just like shooting squirrels, only these squirrels have guns
- BillRunacre
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Re: Official Strategic Command Tournaments
The servers have been down, so that is likely the cause, and I'd recommend trying again to see if the issue has gone away.Birdw wrote: Thu Jan 16, 2025 12:23 am + The autosave feature in the tournament is not working. I play, and on the first autosave, I get a communication error.
I have matrixgames.com on a constant ping, and I'm not dropping packets, nor is the latency above 94 ms.
I still contend it is a feature that makes the games less enjoyable.
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Re: Official Strategic Command Tournaments
Is there a possibility to surrender to his adversary officially and how ?
- BillRunacre
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Re: Official Strategic Command Tournaments
No there isn't. We recommend fighting on and doing your best.
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Re: Official Strategic Command Tournaments and other comments
As a player since the start, a manager of early ELO SC WiE tournaments, and a player in all 3 WiE tournaments, I would like to make the following observations/suggestions:
1. WiE is an outstanding "Game" not a simulation but a "Game." ELO results show that both sides can win the 1939 scenario.
2. As El Condoro said in a post on SC WaW forum I paraphrase: "Between well-matched players, the Axis can’t avoid a strategic loss in the 1943 and later scenarios." I agree. This suggests that the means of determining the win score could be tweaked to represent better the results and the skills of both players in doing better than the historical results. How about this: 8 May is the base and worth 100 points. Every turn the Allies win earlier gets 5 more points. Every turn after that Allies subtract points. It should be on a sliding scale 2 points for one turn, 4 points for two turns, 6 points for three turns, and so on.
3. Another suggestion for determining victory points. Direct unit loss does not accurately reflect combat effectiveness loss. For example, I believe the current system gives equal value to the loss of a garrison and a Headquarters or a heavy tank. As a player, I would rather lose 8 garrisons over a single HQs. A more accurate representation would be lost MPPs. The game already keeps track. In this case, the loss of a HQs is 405 versus 50 for a garrison. NOTE: The original post on calculations says uses MPP losses, but the end result summary looks like the calculation is using units.
4. I think the game does a reasonably good simulation of supply and the effects of HQs. This simulation is complex and many times difficult to determine on the fly. Currently, you have to move the HQs to see the results in the future. This can be visualized but if you are doing a two HQs move then this becomes too complex, for me anyway, to understand the effects. As a retired Army combat officer, I would have asked my G4 to figure supply out. SC needs a G4. Some way to take a snapshot of the current unit, terrain, and weather situation and be able to move HQs around to see the supply effects without committing to that move and without giving any intel away.
5. Lastly SC WiE is 6 years old. Matrix has been getting $$ off of SC WiE offshoots like SC Pacific and Civil War etc. It is time for an upgrade to SC engine with new stuff that engages current and new players to purchase SC WiE version 4. Perhaps some of the excellent work done by Lothos on “TRP” could be used. I think lots of good ideas there, but SC WiE loses its flavor as a game with all the changes Lothos has made as it becomes more of a simulation with way too many units for my taste. I would suggest putting a thread out on the forum titled “Suggestions needed for the next version of SC WiE.” Find out what the community wants and will be willing to pay for in an upgrade. Should also announce on the Discord channel. Note: If you want complex Gary Grigsby's War in the East or World in Flames are the ones to go to.
1. WiE is an outstanding "Game" not a simulation but a "Game." ELO results show that both sides can win the 1939 scenario.
2. As El Condoro said in a post on SC WaW forum I paraphrase: "Between well-matched players, the Axis can’t avoid a strategic loss in the 1943 and later scenarios." I agree. This suggests that the means of determining the win score could be tweaked to represent better the results and the skills of both players in doing better than the historical results. How about this: 8 May is the base and worth 100 points. Every turn the Allies win earlier gets 5 more points. Every turn after that Allies subtract points. It should be on a sliding scale 2 points for one turn, 4 points for two turns, 6 points for three turns, and so on.
3. Another suggestion for determining victory points. Direct unit loss does not accurately reflect combat effectiveness loss. For example, I believe the current system gives equal value to the loss of a garrison and a Headquarters or a heavy tank. As a player, I would rather lose 8 garrisons over a single HQs. A more accurate representation would be lost MPPs. The game already keeps track. In this case, the loss of a HQs is 405 versus 50 for a garrison. NOTE: The original post on calculations says uses MPP losses, but the end result summary looks like the calculation is using units.
4. I think the game does a reasonably good simulation of supply and the effects of HQs. This simulation is complex and many times difficult to determine on the fly. Currently, you have to move the HQs to see the results in the future. This can be visualized but if you are doing a two HQs move then this becomes too complex, for me anyway, to understand the effects. As a retired Army combat officer, I would have asked my G4 to figure supply out. SC needs a G4. Some way to take a snapshot of the current unit, terrain, and weather situation and be able to move HQs around to see the supply effects without committing to that move and without giving any intel away.
5. Lastly SC WiE is 6 years old. Matrix has been getting $$ off of SC WiE offshoots like SC Pacific and Civil War etc. It is time for an upgrade to SC engine with new stuff that engages current and new players to purchase SC WiE version 4. Perhaps some of the excellent work done by Lothos on “TRP” could be used. I think lots of good ideas there, but SC WiE loses its flavor as a game with all the changes Lothos has made as it becomes more of a simulation with way too many units for my taste. I would suggest putting a thread out on the forum titled “Suggestions needed for the next version of SC WiE.” Find out what the community wants and will be willing to pay for in an upgrade. Should also announce on the Discord channel. Note: If you want complex Gary Grigsby's War in the East or World in Flames are the ones to go to.
Live Long and Prosper,
Noah Nason
LTC Field Artillery
US Army Retired
Noah Nason
LTC Field Artillery
US Army Retired
Re: Official Strategic Command Tournaments
Hi,
My opponent isn't playing, he hasn't even started. What should I do?
Thanks
My opponent isn't playing, he hasn't even started. What should I do?
Thanks
- BillRunacre
- Posts: 6551
- Joined: Mon Jul 22, 2013 2:57 pm
- Contact:
Re: Official Strategic Command Tournaments
It can happen and they may simply be away.
There's no harm in sending them a polite message via this forum in a couple of days asking them when they'll be in a position to start.
There's no harm in sending them a polite message via this forum in a couple of days asking them when they'll be in a position to start.
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