The maps that ship with the game are wonderful, but a lot of people like to put their own spin on things

The JPG - this is what you see when playing. So you could do something like:
Moderator: MOD_Flashpoint
Hi, good questions. The upcoming map creation manual (+ example QGis project) should go a long way answering these questions. Since it is still upcoming:blond_knight_new wrote: ↑Mon May 15, 2023 11:51 pm OK so I understand that everything regarding map making is now controlled by colors.
I wanted to see that in action so I converted Aichelberg.jpg into test.png and imported it into the map editor.
When I clicked the "scan for map values" button it found a bunch of unknown hexes, and mis-identified most of the wooded hexes for major roads.
Were these map jpg files altered after the editor created the fp10 files?
And can you give us a generic map template to tinker with?