Dyanmic Floods and wildfires

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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jrg262
Posts: 1
Joined: Thu Feb 09, 2023 4:49 pm

Dyanmic Floods and wildfires

Post by jrg262 »

Hi - Apologies if I missed this topic in my search of the forums and manual. Is there a way for the game to handle dynamic enivornmental changes such as flooding or wildland fires? For example, can you simulate flooding a river as a way to defend an area? Alternatively, could a fire change the terrain type after it passes through or create smoke that could block ground and aerial LOS?

Thanks!
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lumiere
Posts: 267
Joined: Tue Mar 19, 2019 10:38 am

Re: Dyanmic Floods and wildfires

Post by lumiere »

Although no flooding nor wildland fires, custom environment area (new feature in v1.05) may serve to your purposes. You can use cloud/fog layer in place of smokes.
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musurca
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Joined: Wed Jul 15, 2020 10:06 pm
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Re: Dyanmic Floods and wildfires

Post by musurca »

jrg262 wrote: Thu Feb 09, 2023 5:01 pm For example, can you simulate flooding a river as a way to defend an area?
You can do this by generating a no-nav zone where the flooding would be for the AI side, and activating it based on a trigger from a Special Action. (You could also destroy any units in the zone when it floods.)

Generating "smoke" with custom environment zones is a great idea, btw -- really want to try that now.
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