[RESOLVED] Jumping position fix distracts wired torpedoes

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Quark73
Posts: 371
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

[RESOLVED] Jumping position fix distracts wired torpedoes

Post by Quark73 »

Hi tech support,
this is an issue I've noticed during the They shall not pass - scenario of The Silent Service Campaign. It seems to me that it needs a certain degree of complexity to reproduce, so I didn't manage to build a test case scenario that reproduces this issue. They were either to clean or to messy to show the behaviour, so I only have saves from the whole scenario.

The issue appears if a hostile submarine is tracked by several SOSUS arrays and by passive sonar of an own ship submarine. When torpedoes are launched the passive sonar gets lost because of the noise which is common sense to me. Then the much worse SOSUS positions are used for controlling the torpedo. This makes the torpedo driving crazy manoeuvres like snake lines because it tries to get a heading on this positions.

Way to reproduce:
SensorJump:
- press 1 and allocate and fire a torpedo at the hostile sub, this is quite a mild case but the behaviour is visible

SensorJump2:
- press 5 and zoom in, the torpedo is already launched
Attachments
SensorJump.zip
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Quark73
Posts: 371
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: Jumping position fix distracts wired torpedoes

Post by Quark73 »

Hello,
bump since three months no response so it probably fell trough the sieve.
Raptorx7_slith
Posts: 648
Joined: Fri Jul 26, 2013 10:14 pm

Re: Jumping position fix distracts wired torpedoes

Post by Raptorx7_slith »

Hi, thanks for the report
Quark73
Posts: 371
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: Jumping position fix distracts wired torpedoes

Post by Quark73 »

The track is much more stable in both setups, so significantly less jumping because of changing changing position. Also the torpedo is less agile if positions jumps and keeps basically the course. Fine for me, so far.
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