2D/3D Map mod
Moderator: Campaign Series Matrix Edition Development Group
2D/3D Map mod
Here is the start of my map mod for CS Vietnam.
Similar to my WDS mods. Use JSGME to enable.
Version 1.5: Revised for the 2.0 Beta
Ver1.5:
https://drive.google.com/file/d/1-6MKbC ... sp=sharing
Additional info and pics can be found here: https://www.theblitz.club/message_board ... ?tid=76386
Similar to my WDS mods. Use JSGME to enable.
Version 1.5: Revised for the 2.0 Beta
Ver1.5:
https://drive.google.com/file/d/1-6MKbC ... sp=sharing
Additional info and pics can be found here: https://www.theblitz.club/message_board ... ?tid=76386
Last edited by bigus on Sat Feb 01, 2025 10:31 pm, edited 37 times in total.
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Re: 2D/3D Map mod
Really like this mod. It's super clean and easy to read the 2D map. Thanks!
Re: 2D/3D Map mod
Your welcome. As with all my mods, I update every so often so check back.Phoenix100 wrote: Tue Feb 20, 2024 10:10 pm Really like this mod. It's super clean and easy to read the 2D map. Thanks!
Next up I think will be the isometric (3D) jungle and forest trees. Also the annoying pixels bleeding through for the hex side edges.
Cheers,
- Jason Petho
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Re: 2D/3D Map mod
This is fantastic! Thank you!!
- Crossroads
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Re: 2D/3D Map mod
Great job, bigus! FYI: As of the imminent official 1.31 / 2.31, there will be ten slope rows for the max of 50 elevations our game maps allows for. They change per five elevations. While those were added, row order was changed so that slopes begin from row 4, with Cliffs, Escarpments and Embankments now one row earlier each.
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
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CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
Re: 2D/3D Map mod
Thanks, I will check it out when released.
Re: 2D/3D Map mod
My 2 cents on this but I've been trying to line up and match the 3D river hexes to the streams and minor rivers.
This has been near impossible to do. I am NOT a big fan of the isometric rivers in this title.
I've figured out the 3D streams and minor rivers (from Rising Sun). Why the "rivers" couldn't be the same but retextured
is beyond me. It would have looked much better and the draw order the same. As it is, the draw order of the rivers looks awkward and scrappy.
Hopefully the team can revisit this?
This has been near impossible to do. I am NOT a big fan of the isometric rivers in this title.
I've figured out the 3D streams and minor rivers (from Rising Sun). Why the "rivers" couldn't be the same but retextured
is beyond me. It would have looked much better and the draw order the same. As it is, the draw order of the rivers looks awkward and scrappy.
Hopefully the team can revisit this?
- Jason Petho
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- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
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Re: 2D/3D Map mod
The main difference is that there are a number of different waterway types included in Vietnam that Rising Sun doesn't have.
But yes, this is something that's wishlisted to get fixed.
But yes, this is something that's wishlisted to get fixed.
Re: 2D/3D Map mod
Yes, but why not just retexture one file and name it "Rivers". You would then have streams, minor rivers and river hexes.
In my mod, I've made the major rivers full hexes and this seems to work well other than draw order in some scenarios.
I think this would make for a cleaner look.
In my mod, I've made the major rivers full hexes and this seems to work well other than draw order in some scenarios.
I think this would make for a cleaner look.
- Crossroads
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Re: 2D/3D Map mod
Yes, waterways draw order has been on my to-do list, just hasn't gotten there yet. They made their introduction in Middle East 2.0, in preparation for Vietnam and Brown Water Navy, as units can't travel hex sides that the previous rivers were.bigus wrote: Thu Aug 01, 2024 9:09 pm My 2 cents on this but I've been trying to line up and match the 3D river hexes to the streams and minor rivers.
This has been near impossible to do. I am NOT a big fan of the isometric rivers in this title.
I've figured out the 3D streams and minor rivers (from Rising Sun). Why the "rivers" couldn't be the same but retextured
is beyond me. It would have looked much better and the draw order the same. As it is, the draw order of the rivers looks awkward and scrappy.
Hopefully the team can revisit this?
In Middle East, it is just the Suez Canal using the new Canal hexes, while in Vietnam mid-hex waterways are much more common.
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
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CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
Re: 2D/3D Map mod
Gotcha. Thanks for the explanation.
Also, I've revised the 2D slopes for the new update.
Thanks,
Also, I've revised the 2D slopes for the new update.
Thanks,
- Crossroads
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Re: 2D/3D Map mod
Thank you, bigus!bigus wrote: Sat Aug 03, 2024 4:21 pm Gotcha. Thanks for the explanation.
Also, I've revised the 2D slopes for the new update.
Thanks,
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
---
CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
Re: 2D/3D Map mod
Version 1.5 posted. This is for the 2.0 Beta.
These are my thoughts on this beta and the graphics in general (purely my own). I'm not sure why we have to have multiple files (many, many files) to achieve the same result.
I'm sure you could have streamlined the graphics files. Do we really have to have Tropical, Sub Tropical and SE Asia files?
I get the Biomes and regions thing but I think that SE Asia is jungle terrain. Why not name all those files for Vietnam as SE Asia? Personally I think the added files for all these biomes add unnecessary overhead. Both in time to alter and/or change as well as overall game file size (I'm coming in at 2.3 gigs unzipped for 2D and 3D combined).
These are my thoughts on this beta and the graphics in general (purely my own). I'm not sure why we have to have multiple files (many, many files) to achieve the same result.
I'm sure you could have streamlined the graphics files. Do we really have to have Tropical, Sub Tropical and SE Asia files?
I get the Biomes and regions thing but I think that SE Asia is jungle terrain. Why not name all those files for Vietnam as SE Asia? Personally I think the added files for all these biomes add unnecessary overhead. Both in time to alter and/or change as well as overall game file size (I'm coming in at 2.3 gigs unzipped for 2D and 3D combined).
- Jason Petho
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Re: 2D/3D Map mod
Southeast asia isn't all jungle terrain, surprisingly enough. There's quite a bit of diversity, which is especially important for scenarios that will be in Korea, Laos and Cambodia.
Even Vietnam has different tree type cover, some temperate, some very jungle-esque.
Even Vietnam has different tree type cover, some temperate, some very jungle-esque.
Re: 2D/3D Map mod
Personally I'm not sure if anyone will notice the difference for Laos and Cambodia. Jungle is jungle. Tree's are tree's.Jason Petho wrote: Sat Feb 01, 2025 11:55 pm Southeast asia isn't all jungle terrain, surprisingly enough. There's quite a bit of diversity, which is especially important for scenarios that will be in Korea, Laos and Cambodia.
Even Vietnam has different tree type cover, some temperate, some very jungle-esque.
For Korea, trees are tree's. I think it should be as simple as that. But that's just me.
- Jason Petho
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- Joined: Tue Jun 22, 2004 10:31 am
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Re: 2D/3D Map mod
I enjoy the diversity.
But I'm heavily biased, as I'm keenly interested in geography and cartography.
But I'm heavily biased, as I'm keenly interested in geography and cartography.
Re: 2D/3D Map mod
Mine layer and drone pilot. As a fellow Canadian your skills will be useful in the war to come.....Jason Petho wrote: Sun Feb 02, 2025 12:11 am I enjoy the diversity.
But I'm heavily biased, as I'm keenly interested in geography and cartography.
All kidding aside. I only want to know if it's tree's or jungle terrain on the map. I'm not sure what else matters.
- Crossroads
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Re: 2D/3D Map mod
The regions and biomes system if of particular interest for the 3D map images, where there are distinguishable differences on graphics from region to another, and between biomes. For 2D side of thing, it does not matter that much. I have tried to keep the number of 2D map files to minimum.bigus wrote: Sun Feb 02, 2025 12:36 am All kidding aside. I only want to know if it's tree's or jungle terrain on the map. I'm not sure what else matters.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
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CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
Re: 2D/3D Map mod
2D is fine and easy to work with. 3D is much harder with the sheer number of files for the different regions.Crossroads wrote: Tue Feb 04, 2025 2:39 pmThe regions and biomes system if of particular interest for the 3D map images, where there are distinguishable differences on graphics from region to another, and between biomes. For 2D side of thing, it does not matter that much. I have tried to keep the number of 2D map files to minimum.bigus wrote: Sun Feb 02, 2025 12:36 am All kidding aside. I only want to know if it's tree's or jungle terrain on the map. I'm not sure what else matters.
It's not impossible to change just tedious.
Love the new launch screen BTW.