Sea Lion mobilization towards axis

Strategic Command WWII World at War Tech Support
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Umeu
Posts: 193
Joined: Tue Dec 27, 2022 7:58 am

Sea Lion mobilization towards axis

Post by Umeu »

In the scripts it says Germany landing 1 unit within 2 hexes of London or Manchester should greatly move Spain and Turkey towards the allies. But when I test it in the game, only taking the cities, not being within a hex or 2 actually mobilizes these countries, and it doesn't even do it consistently. Is there any hidden randomness I'm missing? I thought this was supposed to be a 100% kind of thing?
El_Condoro
Posts: 597
Joined: Sat Aug 03, 2019 4:35 am

Re: Sea Lion mobilization towards axis

Post by El_Condoro »

I'm not sure if it's an error but there is only a 10% chance that Spain and Turkey will move (mobilization2.txt). Spain script below (Turkey is below it in the file).

Code: Select all

; Axis land units in England resulting in a
; 30-40% increase in Spanish mobilization towards Axis:
{
#NAME= Sealion (Spain->Axis)
#POPUP= <<TAG_35>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 99
#TRIGGER= 10
#DATE= 1939/09/01
; 30-40% mobilization increase towards Axis
#MOBILIZATION= [30,40] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis land 1 unit in the UK within 2 hexes of London OR
#CONDITION_POSITION= 87,37 [2,2] [1,1] [1] [0]
; Axis land 1 unit in the UK within 2 hexes of Manchester
#CONDITION_POSITION= 85,33 [2,2] [1,1] [1] [0]
}
ORB & CROWN Fantasy Warfare Mod for Strategic Command
Download for War in Europe or World at War - YouTube - Discord
Umeu
Posts: 193
Joined: Tue Dec 27, 2022 7:58 am

Re: Sea Lion mobilization towards axis

Post by Umeu »

El_Condoro wrote: Fri Oct 18, 2024 9:45 am I'm not sure if it's an error but there is only a 10% chance that Spain and Turkey will move (mobilization2.txt). Spain script below (Turkey is below it in the file).

Code: Select all

; Axis land units in England resulting in a
; 30-40% increase in Spanish mobilization towards Axis:
{
#NAME= Sealion (Spain->Axis)
#POPUP= <<TAG_35>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 99
#TRIGGER= 10
#DATE= 1939/09/01
; 30-40% mobilization increase towards Axis
#MOBILIZATION= [30,40] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis land 1 unit in the UK within 2 hexes of London OR
#CONDITION_POSITION= 87,37 [2,2] [1,1] [1] [0]
; Axis land 1 unit in the UK within 2 hexes of Manchester
#CONDITION_POSITION= 85,33 [2,2] [1,1] [1] [0]
}
ok, I see, the trigger part is the chance. I though it was the number in the variable conditions. makes sense then
El_Condoro
Posts: 597
Joined: Sat Aug 03, 2019 4:35 am

Re: Sea Lion mobilization towards axis

Post by El_Condoro »

The [100] in the variable condition is the mobilization of Germany - fully mobilized and not surrendered.

It still seems a bit strange to me that such a significant swing (30-40%) would come down to a small chance. For MP games, especially, I would go with 100% chance of a smaller swing.
ORB & CROWN Fantasy Warfare Mod for Strategic Command
Download for War in Europe or World at War - YouTube - Discord
Umeu
Posts: 193
Joined: Tue Dec 27, 2022 7:58 am

Re: Sea Lion mobilization towards axis

Post by Umeu »

El_Condoro wrote: Sat Oct 19, 2024 5:25 am The [100] in the variable condition is the mobilization of Germany - fully mobilized and not surrendered.

It still seems a bit strange to me that such a significant swing (30-40%) would come down to a small chance. For MP games, especially, I would go with 100% chance of a smaller swing.
I agree, I thought that was how it was already. I was surprised to see the swing was so big.
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