Mod: MEGA Pacific - Most Realistic Yet

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Nginear
Posts: 192
Joined: Sun Sep 04, 2022 5:29 pm
Location: 'MERICA

Mod: MEGA Pacific - Most Realistic Yet

Post by Nginear »

Not sure how many people go in this sub-forum, but I have a thread for a mod posted in the main forum. You can find it here:
https://www.matrixgames.com/forums/view ... 7&t=408207

That mod focuses on historical accuracy and an expanded Pacific map. Check it out!
Nginear
Posts: 192
Joined: Sun Sep 04, 2022 5:29 pm
Location: 'MERICA

Re: Mod: MEGA Pacific - Most Realistic Yet

Post by Nginear »

Still improving this mod! Version 1.5 is now uploaded. Go to the forum link here:
https://www.matrixgames.com/forums/view ... 7&t=408207
Nginear
Posts: 192
Joined: Sun Sep 04, 2022 5:29 pm
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Re: Mod: MEGA Pacific - Most Realistic Yet

Post by Nginear »

Version 2.0 is out! I finally got some of the scripts for activating resources with an engineer figured out. However, there appears to be an unwritten rule that resources can only be activated by units of that same side. In other words, Allied units can only activate allied resources, and axis to axis. This presents a problem when trying to build a resource that can be occupied by either side (such as Guadalcanal). While I try to work with Bill for solutions, I have added a few of these activations on resources that are not as likely to flip and need building. So, there is now more work for the engineer to do!

Many, many changes! All of them push this mod to be the "most realistic yet."

Visit it the main forum:
https://www.matrixgames.com/forums/view ... 7&t=408207
Nginear
Posts: 192
Joined: Sun Sep 04, 2022 5:29 pm
Location: 'MERICA

Re: Mod: MEGA Pacific - Most Realistic Yet

Post by Nginear »

Version 2.1 is ready for download! I am going to be pretty busy for a bit and I wanted to get these fixes out for balanced gameplay. I really think this gets the mod to a very playable status.
Plus, with getting these fixes out, it lets me concentrate on some bigger additions that will take me awhile to work out. I still have plenty of ideas left that will make the mod.......the most realistic yet!
Nginear
Posts: 192
Joined: Sun Sep 04, 2022 5:29 pm
Location: 'MERICA

Re: Mod: MEGA Pacific - Most Realistic Yet

Post by Nginear »

Another update released v2.3! This one expands the Burma railroad and redesigns seaplanes unique to each group of countries. The H8k was very different from the PBY and now the mod reflects this! Check out the link above for full designer details.
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Elessar2
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Re: Mod: MEGA Pacific - Most Realistic Yet

Post by Elessar2 »

Hmm, either you or one of your compadres criticized one of my builds for having different stats for my planes (it was Medium Bomber scouting ranges), he thought it was shorter than it actually was. You'll need something like a turn 1 popup to warn players.
Nginear
Posts: 192
Joined: Sun Sep 04, 2022 5:29 pm
Location: 'MERICA

Re: Mod: MEGA Pacific - Most Realistic Yet

Post by Nginear »

v2.5 is posted! Included is a brand new Pearl Harbor, and changes to artillery/Coastal Batteries/Large Naval Guns. Added a few new scripts.

I ran several PH scenarios. If 2 carriers are kept on mixed and the other 4 on bomber mode, and all strikes used, you will sink 4-5 battleships average. That's fairly historical for what happened. Choose your targets wisely because the whole fleet is in there!

If you haven't seen my ongoing AAR for v2.3 against Defier, I highly encourage you to do so! Many of these changes are based off our ongoing game. You can find that here:
https://www.matrixgames.com/forums/view ... 7&t=409297
Nginear
Posts: 192
Joined: Sun Sep 04, 2022 5:29 pm
Location: 'MERICA

Re: Mod: MEGA Pacific - Most Realistic Yet

Post by Nginear »

v2.52 is live! Fixed a Truk bug and some minor balance tweaks. See the full log for the mod here:https://www.matrixgames.com/forums/view ... 7&t=408207
Nginear
Posts: 192
Joined: Sun Sep 04, 2022 5:29 pm
Location: 'MERICA

Re: Mod: MEGA Pacific - Most Realistic Yet

Post by Nginear »

v3.0 is released! This is a massive update. It contains many unique scripts and adds country specific attributes, and tweeks to many units based on player feedback.
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