ring any bells?

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
Phoenix100
Posts: 2946
Joined: Tue Sep 28, 2010 12:26 pm

ring any bells?

Post by Phoenix100 »

1.gif
1.gif (553.11 KiB) Viewed 127 times
I wonder does this graphic glitch - repeated move path hexes - ring any bells for anyone, and thus can someone suggest how it's fixed? Thanks.

I set up on seebee, trying all manner of possible switches to no effect.
User avatar
RangerJoe
Posts: 17552
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: ring any bells?

Post by RangerJoe »

If you are trying to get that task force to move but it won't, you apparently have not set the routing controls. That needs to be done otherwise that task force won't sail In Harm's Way.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
User avatar
BBfanboy
Posts: 20288
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

Re: ring any bells?

Post by BBfanboy »

And somewhere in the middle of the area the TF is looping around is something it fears very much ...
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Chris21wen
Posts: 7406
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: ring any bells?

Post by Chris21wen »

I don't think it's anythin to do with routing or avoidance and I've got a feeling the point has been missed. It appears two identical tracks have been drawn as to why, no idea, never seen it unledd it's a switch problem.
Post Reply

Return to “Tech Support”