1662 - Weapon Allocation Window UI Issue

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TempestII
Posts: 236
Joined: Sat Oct 10, 2020 5:50 am

1662 - Weapon Allocation Window UI Issue

Post by TempestII »

I meant to report this many builds ago but never got around to it, so it's not just a 1662 issue. I had to revert back to 32 bit CMO to confirm that I remembered it being this way. This may have been a intended change so apologies if this is WAD, but personally, I definitely think the old way was superior.

Bug Report
Game Version: Beta 1662

Subject
Units' Weapon Allocation on the UI window, specifically the "Suitable weapons" column, no longer appears to differentiate between released weapons and not-yet released weapons. Therefore, it can be difficult to tell if a unit has already fired, and / or is spooling up to fire again.

Description
Using 32 bit build 1307.19, my pair of F-14Es are engaging x2 F-15EXs with AIM-152B AAAMs . Using the "Weapon Allocation" UI window, I can see that one of the Tomcats has fired x1 missile and has allocated another x1 missile at one of the Eagles (which it will fire as part of the x2 AAMs salvo as per WRA). As seen below, UI makes it clear that x1 AAAM has been fired and another will be, unless for various reasons, the unit is unable to. This, to me, is working as designed (WAD).
20250518 - CMO 1307.19 Wpn Allocation 2.jpg
20250518 - CMO 1307.19 Wpn Allocation 2.jpg (603.71 KiB) Viewed 194 times

The problem is: somewhere in the 64 bit release chain, the Weapon Allocation UI window has been altered to the point where the x2 fired missiles seen in the 1662 test remain "allocated". This can be seen in the screenshot below:
20250518 - CMO 1662 Wpn Allocation 2.jpg
20250518 - CMO 1662 Wpn Allocation 2.jpg (458.99 KiB) Viewed 194 times
This can lead to confusion, especially when a unit has more weapons allocated that it actually has left. For example, if my Tomcat then rippled off another x4 AAAMs at various targets, the total amount of AIM-152Bs allocated would be x6, when only x2 are left onboard the aircraft, and those two may not be actually allocated.

Scenario Attachments:
32 Bit test:
20250518 - 1307.19 Weapon Test - PT.zip
(28.09 KiB) Downloaded 1 time
64 Bit test:
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blu3s
Posts: 1036
Joined: Fri Jul 08, 2022 9:45 am

Re: 1662 - Weapon Allocation Window UI Issue

Post by blu3s »

Thanks for the report

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